#include "bbcache.hxx"
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
+
using std::string;
using std::vector;
~SGNewCloud();
// Generate a Cloud
- osg::ref_ptr<osg::Geode> genCloud ();
+ osg::ref_ptr<simgear::EffectGeode> genCloud ();
static double getDensity(void)
{
sprite_density = d;
}
- static int getNumFlavours(void)
- {
- return num_flavours;
- }
-
- // Set the number of flavours of this cloud.
- // This is the number of different instances
- // to generate.
- static void setNumFlavours(int d)
- {
- num_flavours = d;
- }
-
private:
const string texture;
const string name;
osg::Geometry* quad;
- osg::ref_ptr<osg::StateSet> stateSet;
+ osg::ref_ptr<simgear::Effect> effect;
static double sprite_density;
- static int num_flavours;
osg::Geometry* createOrthQuad(float w, float h, int varieties_x, int varieties_y);
-
#endif // _NEWCLOUD_HXX