]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/newcloud.hxx
Merge branch 'next' of git.gitorious.org:fg/simgear into next
[simgear.git] / simgear / scene / sky / newcloud.hxx
index 76ded5e93f6df839d0d82a4938e549d82c0b2c53..91db9f60b37dbaaaaa3b87018b798ae1c1e5ea27 100644 (file)
 #ifndef _NEWCLOUD_HXX
 #define _NEWCLOUD_HXX
 
-#include <plib/sg.h>
 #include <simgear/compiler.h>
 #include <string>
 #include <vector>
 #include <osg/Fog>
 
-#include "bbcache.hxx"
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
 
 using std::string;
 using std::vector;
@@ -40,25 +40,24 @@ using std::vector;
 class SGNewCloud {
 
 public:
-        SGNewCloud(const SGPath &tex_path, 
-                    string tex,
-                    double min_w,
-                    double max_w,
-                    double min_h,
-                    double max_h,
-                    double min_sprite_w,
-                    double max_sprite_w,
-                    double min_sprite_h,
-                    double max_sprite_h,
-                    double b,
-                    int n,
-                    int nt_x,
-                    int nt_y);
-        
-       ~SGNewCloud();
+        SGNewCloud(const SGPath &texture_root, const SGPropertyNode *cld_def);
+
+        ~SGNewCloud();
 
         // Generate a Cloud
-        osg::ref_ptr<osg::Geode> genCloud ();
+        osg::ref_ptr<simgear::EffectGeode> genCloud ();
+
+        static double getDensity(void)
+        {
+            return sprite_density;
+        }
+    
+        // Set the sprite density
+        static void setDensity(double d)
+        {
+            sprite_density = d;
+        }
+        
 
 private:
 
@@ -71,18 +70,20 @@ private:
         double min_sprite_height;
         double max_sprite_height;
         double bottom_shade;
+        double zscale;
+        bool height_map_texture;
         int num_sprites;
         int num_textures_x;
         int num_textures_y;
-        const string texture;
+        string texture;
         osg::Geometry* quad;
-        osg::ref_ptr<osg::StateSet> stateSet;
+        osg::ref_ptr<simgear::Effect> effect;
+        static double sprite_density;
 
         osg::Geometry* createOrthQuad(float w, float h, int varieties_x, int varieties_y);
 
-public:
-
 };
 
 
+
 #endif // _NEWCLOUD_HXX