// initialize the sky and connect the components to the scene graph at
// the provided branch
-void SGSky::build( double h_radius_m, double v_radius_m,
- double sun_size, double moon_size,
- const SGEphemeris& eph, SGPropertyNode *property_tree_node,
+void SGSky::build( double h_radius_m,
+ double v_radius_m,
+ double sun_size,
+ double moon_size,
+ const SGEphemeris& eph,
+ SGPropertyNode *property_tree_node,
simgear::SGReaderWriterOptions* options )
{
dome = new SGSkyDome;
SGCloudField::setUseImpostors(imp);
}
-void SGSky::texture_path( const string& path ) {
+void SGSky::texture_path( const std::string& path ) {
tex_path = SGPath( path );
}