// $Id$
-#include <plib/ssg.h>
-
+#include <osg/Node>
// return a sphere object as an ssgBranch (and connect in the
// specified ssgSimpleState
-ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
- double radius, int slices, int stacks,
- ssgCallback predraw, ssgCallback postdraw );
+osg::Node* SGMakeSphere(double radius, int slices, int stacks);