ssgLeaf *f = (ssgLeaf *)e;
if ( f -> hasState () ) f->getState()->apply() ;
- glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_FOG_BIT );
+ glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_FOG_BIT | GL_COLOR_BUFFER_BIT );
glDisable( GL_DEPTH_TEST );
glDisable( GL_FOG );
glPopAttrib();
- // glEnable( GL_DEPTH_TEST );
- // glEnable( GL_FOG );
-
return true;
}