SGTexturedTriangleBin.hxx \
SGTriangleBin.hxx \
SGVertexArrayBin.hxx \
- GroundLightManager.hxx
+ GroundLightManager.hxx \
+ ShaderGeometry.hxx
libsgtgdb_a_SOURCES = \
apt_signs.cxx \
SGOceanTile.cxx \
SGReaderWriterBTG.cxx \
SGVasiDrawable.cxx \
- GroundLightManager.cxx
+ GroundLightManager.cxx \
+ ShaderGeometry.cxx \
+ TreeBin.cxx
INCLUDES = -I$(top_srcdir)