ReaderWriterSTG::readNode(const std::string& fileName,
const osgDB::ReaderWriter::Options* options) const
{
- std::string tileName = osgDB::getNameLessExtension(fileName);
- osg::Node* result = TileEntry::loadTileByName(tileName, options);
+ osg::Node* result = TileEntry::loadTileByFileName(fileName, options);
// For debugging race conditions
#ifdef SLOW_PAGER
sleep(5);