#include <osg/Vec3>
#include <osg/Vec4>
-#include "TreeBin.hxx"
-
namespace simgear
{
_geometry = geometry;
}
- void addTree(const TreeBin::Tree& tree);
+ void addObject(const osg::Vec3& position, float scale, int texture_index);
osg::ref_ptr<osg::Geometry> _geometry;