#include <simgear/math/point3d.hxx>
#include <simgear/scene/tgdb/TileEntry.hxx>
-SG_USING_STD(map);
+using std::map;
namespace simgear {
// Free a tile cache entry
void entry_free( long cache_index );
+ double current_time;
+
public:
tile_map_iterator begin() { return tile_cache.begin(); }
tile_map_iterator end() { return tile_cache.end(); }
* @return success/failure
*/
bool insert_tile( simgear::TileEntry* e );
+
+ void set_current_time(double val) { current_time = val; }
+ double get_current_time() const { return current_time; }
};
}