#endif
#include <simgear/compiler.h>
-#include <plib/ul.h>
#include <string>
#include <sstream>
#include <istream>
-#include <osg/Array>
-#include <osg/Geometry>
-#include <osg/Geode>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Math>
#include <osg/NodeCallback>
-#include <osg/Switch>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/logstream.hxx>
-#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/tgdb/apt_signs.hxx>
#include <simgear/scene/tgdb/obj.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
-#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include "ReaderWriterSTG.hxx"
#include "TileEntry.hxx"
-SG_USING_STD(string);
+using std::string;
using namespace simgear;
ModelLoadHelper *TileEntry::_modelLoader=0;
ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
}
-// FIXME: investigate what huge update flood is clamped away here ...
-class FGTileUpdateCallback : public osg::NodeCallback {
-public:
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- assert(dynamic_cast<SGUpdateVisitor*>(nv));
- SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
-
- osg::Vec3 center = node->getBound().center();
- double distance = dist(updateVisitor->getGlobalEyePos(),
- SGVec3d(center[0], center[1], center[2]));
- if (updateVisitor->getVisibility() + node->getBound().radius() < distance)
- return;
-
- traverse(node, nv);
- }
-};
-
-namespace
-{
-// Update the timestamp on a tile whenever it is in view.
-
-class TileCullCallback : public osg::NodeCallback
-{
-public:
- TileCullCallback() : _timeStamp(0) {}
- TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
- NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
- {
- }
-
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
- double getTimeStamp() const { return _timeStamp; }
- void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
-protected:
- double _timeStamp;
-};
-}
-
-void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
-{
- if (nv->getFrameStamp())
- _timeStamp = nv->getFrameStamp()->getReferenceTime();
- traverse(node, nv);
-}
-
-double TileEntry::get_timestamp() const
-{
- if (_node.valid()) {
- return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
- ->getTimeStamp();
- } else
- return DBL_MAX;
-}
-
-void TileEntry::set_timestamp(double time_ms)
-{
- if (_node.valid()) {
- TileCullCallback* cb
- = dynamic_cast<TileCullCallback*>(_node->getCullCallback());
- if (cb)
- cb->setTimeStamp(time_ms);
- }
-}
// Constructor
TileEntry::TileEntry ( const SGBucket& b )
: tile_bucket( b ),
+ tileFileName(b.gen_index_str()),
_node( new osg::LOD ),
- is_inner_ring(false),
- free_tracker(0),
- tileFileName(b.gen_index_str())
+ _priority(-FLT_MAX),
+ _current_view(false),
+ _time_expired(-1.0)
{
- _node->setUpdateCallback(new FGTileUpdateCallback);
- _node->setCullCallback(new TileCullCallback);
tileFileName += ".stg";
_node->setName(tileFileName);
// Give a default LOD range so that traversals that traverse
}
-// Free "n" leaf elements of an ssg tree. returns the number of
-// elements freed. An empty branch node is considered a leaf. This
-// is intended to spread the load of freeing a complex tile out over
-// several frames.
-static int fgPartialFreeSSGtree( osg::Group *b, int n ) {
- int num_deletes = b->getNumChildren();
-
- b->removeChildren(0, b->getNumChildren());
-
- return num_deletes;
-}
-
-
-// Clean up the memory used by this tile and delete the arrays used by
-// ssg as well as the whole ssg branch
-bool TileEntry::free_tile() {
- int delete_size = 100;
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "FREEING TILE = (" << tile_bucket << ")" );
-
- SG_LOG( SG_TERRAIN, SG_DEBUG, "(start) free_tracker = " << free_tracker );
-
- if ( !(free_tracker & NODES) ) {
- free_tracker |= NODES;
- } else if ( !(free_tracker & VEC_PTRS) ) {
- free_tracker |= VEC_PTRS;
- } else if ( !(free_tracker & TERRA_NODE) ) {
- // delete the terrain branch (this should already have been
- // disconnected from the scene graph)
- SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING terra_transform" );
- if ( fgPartialFreeSSGtree( _node.get(), delete_size ) == 0 ) {
- _node = 0;
- free_tracker |= TERRA_NODE;
- }
- } else if ( !(free_tracker & LIGHTMAPS) ) {
- free_tracker |= LIGHTMAPS;
- } else {
- return true;
- }
-
- SG_LOG( SG_TERRAIN, SG_DEBUG, "(end) free_tracker = " << free_tracker );
-
- // if we fall down to here, we still have work todo, return false
- return false;
-}
-
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void TileEntry::prep_ssg_node(float vis) {
_node->setRange( 0, 0, vis + bounding_radius );
}
-bool TileEntry::obj_load( const string& path,
- osg::Group *geometry, bool is_base, const osgDB::ReaderWriter::Options*options)
+bool TileEntry::obj_load(const string& path, osg::Group *geometry, bool is_base,
+ const osgDB::ReaderWriter::Options* options)
{
osg::Node* node = osgDB::readNodeFile(path, options);
if (node)
in >> ::skipeol;
if (type == OBJECT)
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name);
else
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name << " lon=" <<
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
}
object_type type;
// what we'll want to do with the database pager.
osg::Node*
-TileEntry::loadTileByName(const string& index_str,
- const osgDB::ReaderWriter::Options* options)
+TileEntry::loadTileByFileName(const string& fileName,
+ const osgDB::ReaderWriter::Options* options)
{
+ std::string index_str = osgDB::getNameLessExtension(fileName);
+ index_str = osgDB::getSimpleFileName(index_str);
+
long tileIndex;
{
std::istringstream idxStream(index_str);
SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
osgDB::FilePathList path_list=options->getDatabasePathList();
+ // Make sure we find the original filename here...
+ std::string filePath = osgDB::getFilePath(fileName);
+ if (!filePath.empty())
+ path_list.push_front(filePath);
// scan and parse all files and store information
for (unsigned int i = 0; i < path_list.size(); i++) {
SGPath basename = tile_path;
basename.append( index_str );
- SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " Trying " << basename.str() );
// Check for master .stg (scene terra gear) file
if ( token == "OBJECT_BASE" ) {
string name;
in >> name >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
+ SG_LOG( SG_TERRAIN, SG_BULK, " " << token << " " << name );
if (!found_tile_base) {
found_tile_base = true;
object_base.append(name);
} else
- SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
+ SG_LOG(SG_TERRAIN, SG_BULK, " (skipped)");
// Load only if base is not in another file
} else if ( token == "OBJECT" ) {
else {
string name;
in >> name >> ::skipeol;
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " "
<< name << " (skipped)");
}
}
}
- SGReaderWriterBTGOptions *opt = new SGReaderWriterBTGOptions(*dynamic_cast<const SGReaderWriterBTGOptions *>(options));
+ const SGReaderWriterBTGOptions* btgOpt;
+ btgOpt = dynamic_cast<const SGReaderWriterBTGOptions *>(options);
+ osg::ref_ptr<SGReaderWriterBTGOptions> opt;
+ if (btgOpt)
+ opt = new SGReaderWriterBTGOptions(*btgOpt);
+ else
+ opt = new SGReaderWriterBTGOptions;
// obj_load() will generate ground lighting for us ...
osg::Group* new_tile = new osg::Group;
if (found_tile_base) {
// load tile if found ...
opt->setCalcLights(true);
- obj_load( object_base.str(), new_tile, true, options);
+ obj_load( object_base.str(), new_tile, true, opt.get());
} else {
// ... or generate an ocean tile on the fly
SGPath custom_path = obj->path;
custom_path.append( obj->name );
opt->setCalcLights(true);
- obj_load( custom_path.str(), new_tile, false, options);
+ obj_load( custom_path.str(), new_tile, false, opt.get());
} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
// object loading is deferred to main render thread,
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;
}
}
}
-