#endif
#include <simgear/compiler.h>
-#include <plib/ul.h>
#include <string>
#include <sstream>
#include <istream>
-#include <osg/Array>
-#include <osg/Geometry>
-#include <osg/Geode>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Math>
#include <osg/NodeCallback>
-#include <osg/Switch>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
// Constructor
TileEntry::TileEntry ( const SGBucket& b )
: tile_bucket( b ),
+ tileFileName(b.gen_index_str()),
_node( new osg::LOD ),
- is_inner_ring(false),
- tileFileName(b.gen_index_str())
+ is_inner_ring(false)
{
_node->setCullCallback(new TileCullCallback);
tileFileName += ".stg";
}
-// Clean up the memory used by this tile and delete the arrays used by
-// ssg as well as the whole ssg branch
-bool TileEntry::free_tile() {
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "FREEING TILE = (" << tile_bucket << ")" );
-
- _node->removeChildren(0, _node->getNumChildren());
- _node = 0;
-
- return true;
-}
-
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void TileEntry::prep_ssg_node(float vis) {
in >> ::skipeol;
if (type == OBJECT)
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name);
else
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name << " lon=" <<
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
}
object_type type;
SGPath basename = tile_path;
basename.append( index_str );
- SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " Trying " << basename.str() );
// Check for master .stg (scene terra gear) file
if ( token == "OBJECT_BASE" ) {
string name;
in >> name >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
+ SG_LOG( SG_TERRAIN, SG_BULK, " " << token << " " << name );
if (!found_tile_base) {
found_tile_base = true;
object_base.append(name);
} else
- SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
+ SG_LOG(SG_TERRAIN, SG_BULK, " (skipped)");
// Load only if base is not in another file
} else if ( token == "OBJECT" ) {
else {
string name;
in >> name >> ::skipeol;
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " "
<< name << " (skipped)");
}
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;