#endif
#include <simgear/compiler.h>
-#include <plib/ul.h>
#include <string>
#include <sstream>
#include <istream>
-#include <osg/Array>
-#include <osg/Geometry>
-#include <osg/Geode>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/Math>
#include <osg/NodeCallback>
-#include <osg/Switch>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
#include <simgear/scene/tgdb/apt_signs.hxx>
#include <simgear/scene/tgdb/obj.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
-#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include "ReaderWriterSTG.hxx"
#include "TileEntry.hxx"
ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
}
-// FIXME: investigate what huge update flood is clamped away here ...
-class FGTileUpdateCallback : public osg::NodeCallback {
-public:
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- assert(dynamic_cast<SGUpdateVisitor*>(nv));
- SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
-
- osg::Vec3 center = node->getBound().center();
- double distance = dist(updateVisitor->getGlobalEyePos(),
- SGVec3d(center[0], center[1], center[2]));
- if (updateVisitor->getVisibility() + node->getBound().radius() < distance)
- return;
-
- traverse(node, nv);
- }
-};
-
namespace
{
// Update the timestamp on a tile whenever it is in view.
// Constructor
TileEntry::TileEntry ( const SGBucket& b )
: tile_bucket( b ),
+ tileFileName(b.gen_index_str()),
_node( new osg::LOD ),
- is_inner_ring(false),
- tileFileName(b.gen_index_str())
+ is_inner_ring(false)
{
- _node->setUpdateCallback(new FGTileUpdateCallback);
_node->setCullCallback(new TileCullCallback);
tileFileName += ".stg";
_node->setName(tileFileName);
}
-// Clean up the memory used by this tile and delete the arrays used by
-// ssg as well as the whole ssg branch
-bool TileEntry::free_tile() {
- SG_LOG( SG_TERRAIN, SG_DEBUG,
- "FREEING TILE = (" << tile_bucket << ")" );
-
- _node->removeChildren(0, _node->getNumChildren());
- _node = 0;
-
- return true;
-}
-
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void TileEntry::prep_ssg_node(float vis) {
in >> ::skipeol;
if (type == OBJECT)
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name);
else
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name << " lon=" <<
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
}
object_type type;
// what we'll want to do with the database pager.
osg::Node*
-TileEntry::loadTileByName(const string& index_str,
- const osgDB::ReaderWriter::Options* options)
+TileEntry::loadTileByFileName(const string& fileName,
+ const osgDB::ReaderWriter::Options* options)
{
+ std::string index_str = osgDB::getNameLessExtension(fileName);
+ index_str = osgDB::getSimpleFileName(index_str);
+
long tileIndex;
{
std::istringstream idxStream(index_str);
SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
osgDB::FilePathList path_list=options->getDatabasePathList();
+ // Make sure we find the original filename here...
+ std::string filePath = osgDB::getFilePath(fileName);
+ if (!filePath.empty())
+ path_list.push_front(filePath);
// scan and parse all files and store information
for (unsigned int i = 0; i < path_list.size(); i++) {
SGPath basename = tile_path;
basename.append( index_str );
- SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
+ SG_LOG( SG_TERRAIN, SG_DEBUG, " Trying " << basename.str() );
// Check for master .stg (scene terra gear) file
if ( token == "OBJECT_BASE" ) {
string name;
in >> name >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
+ SG_LOG( SG_TERRAIN, SG_BULK, " " << token << " " << name );
if (!found_tile_base) {
found_tile_base = true;
object_base.append(name);
} else
- SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
+ SG_LOG(SG_TERRAIN, SG_BULK, " (skipped)");
// Load only if base is not in another file
} else if ( token == "OBJECT" ) {
else {
string name;
in >> name >> ::skipeol;
- SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
+ SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " "
<< name << " (skipped)");
}
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;