#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <simgear/scene/model/placementtrans.hxx>
#include <osg/ref_ptr>
#include <osgDB/ReaderWriter>
static void setModelLoadHelper(ModelLoadHelper *m) { _modelLoader=m; }
- // Clean up the memory used by this tile and delete the arrays
- // used by ssg as well as the whole ssg branch. This does a
- // partial clean up and exits so we can spread the load across
- // multiple frames. Returns false if work remaining to be done,
- // true if dynamically allocated memory used by this tile is
- // completely freed.
- bool free_tile();
-
// Update the ssg transform node for this tile so it can be
// properly drawn relative to our (0,0,0) point
void prep_ssg_node(float vis);