#define SIGN "OBJECT_SIGN: "
#define RWY "OBJECT_RUNWAY_SIGN: "
-SG_USING_STD(vector);
+using std::vector;
// for temporary storage of sign elements
struct element_info {
const char *keyword;
const char *glyph_name;
} cmds[] = {
- {"@u", "up"},
- {"@d", "down"},
- {"@l", "left"},
- {"@lu", "left-up"},
- {"@ul", "left-up"},
- {"@ld", "left-down"},
- {"@dl", "left-down"},
- {"@r", "right"},
- {"@ru", "right-up"},
- {"@ur", "right-up"},
- {"@rd", "right-down"},
- {"@dr", "right-down"},
+ {"@u", "^u"},
+ {"@d", "^d"},
+ {"@l", "^l"},
+ {"@lu", "^lu"},
+ {"@ul", "^lu"},
+ {"@ld", "^ld"},
+ {"@dl", "^ld"},
+ {"@r", "^r"},
+ {"@ru", "^ru"},
+ {"@ur", "^ru"},
+ {"@rd", "^rd"},
+ {"@dr", "^rd"},
{0, 0},
};