osg::Group* object = new osg::Group;
object->setName(content);
- SGMaterial *material;
- Effect *lighted_state;
- Effect *unlighted_state;
-
// Part I: parse & measure
for (const char *s = content.data(); *s; s++) {
string name;
}
}
- if (newmat.size()) {
- material = matlib->find(newmat);
- if (!material) {
- SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
- continue;
- }
- // set material states (lighted & unlighted)
- lighted_state = material->get_effect();
- string u = newmat + ".unlighted";
+ if (newmat.size() == 0 )
+ continue;
- SGMaterial *m = matlib->find(u);
- if (m) {
- unlighted_state = m->get_effect();
- } else {
- SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << u << '\'');
- unlighted_state = lighted_state;
- }
- newmat = "";
+ SGMaterial *material = matlib->find(newmat);
+ if (!material) {
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
+ continue;
+ }
+
+
+ // set material states (lighted & unlighted)
+ Effect *lighted_state = material->get_effect();
+ Effect *unlighted_state;
+ string u = newmat + ".unlighted";
+
+ SGMaterial *m = matlib->find(u);
+ if (m) {
+ unlighted_state = m->get_effect();
+ } else {
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << u << '\'');
+ unlighted_state = lighted_state;
}
+ newmat = "";
SGMaterialGlyph *glyph = material->get_glyph(name);
if (!glyph) {