]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/tgdb/apt_signs.cxx
Merge branch 'jmt/ref_ptr-conv'
[simgear.git] / simgear / scene / tgdb / apt_signs.cxx
index 5674d7a64ddff6d06aedc05d77f7d3a06f1a51db..d76622a6c397f9fec1752e9d666fca12a325da99 100644 (file)
 #  include <simgear_config.h>
 #endif
 
+#include <vector>
+
+#include <osg/StateSet>
+#include <osg/Geode>
+#include <osg/Geometry>
+#include <osg/Group>
+
 #include <simgear/debug/logstream.hxx>
 #include <simgear/math/sg_types.hxx>
-#include <simgear/scene/tgdb/leaf.hxx>
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
+#include <simgear/scene/material/mat.hxx>
+#include <simgear/scene/material/matlib.hxx>
 
 #include "apt_signs.hxx"
 
+#define SIGN "OBJECT_SIGN: "
+#define RWY "OBJECT_RUNWAY_SIGN: "
 
-ssgBranch *sgMakeTaxiSign( SGMaterialLib *matlib,
-                           const string path, const string content )
-{
-    // for demo purposes we assume each element (letter) is 1x1 meter.
-    // Sign is placed 0.25 meters above the ground
+using std::vector;
+using namespace simgear;
 
-    ssgBranch *object = new ssgBranch();
-    object->setName( (char *)content.c_str() );
-
-    double offset = content.length() / 2.0;
-
-    for ( unsigned int i = 0; i < content.length(); ++i ) {
-       string material;
-
-       char item = content[i];
-       if ( item == '<' ) {
-           material = "ArrowL.rgb";
-       } else if ( item == '>' ) {
-           material = "ArrowR.rgb";
-       } else if ( item >= 'A' && item <= 'Z' ) {
-           material = "Letter";
-           material += item;
-           material += ".rgb";
-       } else if ( item >= 'a' && item <= 'z' ) {
-           int tmp = item - 'a';
-           char c = 'A' + tmp;
-           material = "Black";
-           material += c;
-           material += ".rgb";
-       } else {
-           SG_LOG( SG_TERRAIN, SG_ALERT,
-                    "Unknown taxi sign code = '" << item << "' !!!!" );
-           return NULL;
-       }
-
-       point_list nodes; nodes.clear();
-       point_list normals; normals.clear();
-       point_list texcoords; texcoords.clear();
-       int_list vertex_index; vertex_index.clear();
-       int_list normal_index; normal_index.clear();
-       int_list tex_index; tex_index.clear();
-
-       nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
-       nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
-       nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
-       nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
-
-       normals.push_back( Point3D( 0, -1, 0 ) );
-
-       texcoords.push_back( Point3D( 0, 0, 0 ) );
-       texcoords.push_back( Point3D( 1, 0, 0 ) );
-       texcoords.push_back( Point3D( 0, 1, 0 ) );
-       texcoords.push_back( Point3D( 1, 1, 0 ) );
-
-       vertex_index.push_back( 0 );
-       vertex_index.push_back( 1 );
-       vertex_index.push_back( 2 );
-       vertex_index.push_back( 3 );
-
-       normal_index.push_back( 0 );
-       normal_index.push_back( 0 );
-       normal_index.push_back( 0 );
-       normal_index.push_back( 0 );
-
-       tex_index.push_back( 0 );
-       tex_index.push_back( 1 );
-       tex_index.push_back( 2 );
-       tex_index.push_back( 3 );
-
-       ssgLeaf *leaf = sgMakeLeaf( path, GL_TRIANGLE_STRIP, matlib, material,
-                                    nodes, normals, texcoords,
-                                    vertex_index, normal_index, tex_index,
-                                    false, NULL );
-
-       object->addKid( leaf );
+// for temporary storage of sign elements
+struct element_info {
+    element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h)
+        : material(m), state(s), glyph(g), height(h)
+    {
+        scale = h * m->get_xsize()
+                / (m->get_ysize() < 0.001 ? 1.0 : m->get_ysize());
     }
-
-    return object;
-}
-
-
-ssgBranch *sgMakeRunwaySign( SGMaterialLib *matlib,
-                             const string path, const string name )
+    SGMaterial *material;
+    Effect *state;
+    SGMaterialGlyph *glyph;
+    double height;
+    double scale;
+};
+
+
+// standard panel height sizes
+const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760};
+
+
+// translation table for "command" to "glyph name"
+struct pair {
+    const char *keyword;
+    const char *glyph_name;
+} cmds[] = {
+    {"@u",       "^u"},
+    {"@d",       "^d"},
+    {"@l",       "^l"},
+    {"@lu",      "^lu"},
+    {"@ul",      "^lu"},
+    {"@ld",      "^ld"},
+    {"@dl",      "^ld"},
+    {"@r",       "^r"},
+    {"@ru",      "^ru"},
+    {"@ur",      "^ru"},
+    {"@rd",      "^rd"},
+    {"@dr",      "^rd"},
+    {0, 0},
+};
+
+
+// see $FG_ROOT/Docs/README.scenery
+//
+osg::Node*
+SGMakeSign(SGMaterialLib *matlib, const string& path, const string& content)
 {
-    // for demo purposes we assume each element (letter) is 1x1 meter.
-    // Sign is placed 0.25 meters above the ground
-
-    ssgBranch *object = new ssgBranch();
-    object->setName( (char *)name.c_str() );
-
-    double width = name.length() / 3.0;
-
-    string material = name + ".rgb";
-
-    point_list nodes; nodes.clear();
-    point_list normals; normals.clear();
-    point_list texcoords; texcoords.clear();
-    int_list vertex_index; vertex_index.clear();
-    int_list normal_index; normal_index.clear();
-    int_list tex_index; tex_index.clear();
-
-    nodes.push_back( Point3D( -width, 0, 0.25 ) );
-    nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
-    nodes.push_back( Point3D( -width, 0, 1.25 ) );
-    nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
+    double sign_height = 1.0;  // meter
+    bool lighted = true;
+    string newmat = "BlackSign";
+
+    vector<element_info *> elements;
+    element_info *close = 0;
+    double total_width = 0.0;
+    bool cmd = false;
+    int size = -1;
+    char oldtype = 0, newtype = 0;
+
+    osg::Group* object = new osg::Group;
+    object->setName(content);
+
+    SGMaterial *material = 0;
+    Effect *lighted_state = 0;
+    Effect *unlighted_state = 0;
+
+    // Part I: parse & measure
+    for (const char *s = content.data(); *s; s++) {
+        string name;
+        string value;
+
+        if (*s == '{') {
+            if (cmd)
+                SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unexpected { in sign contents");
+            cmd = true;
+            continue;
+
+        } else if (*s == '}') {
+            if (!cmd)
+                SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unexpected } in sign contents");
+            cmd = false;
+            continue;
+
+        } else if (!cmd) {
+            name = *s;
+
+        } else {
+            if (*s == ',')
+                continue;
+
+            for (; *s; s++) {
+                name += *s;
+                if (s[1] == ',' || s[1] == '}' || s[1] == '=')
+                    break;
+            }
+            if (!*s) {
+                SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents");
+            } else if (s[1] == '=') {
+                for (s += 2; *s; s++) {
+                    value += *s;
+                    if (s[1] == ',' || s[1] == '}')
+                        break;
+                }
+                if (!*s)
+                    SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents");
+            }
+
+            if (name == "@size") {
+                sign_height = strtod(value.data(), 0);
+                continue;
+            }
+
+            if (name == "@light") {
+                lighted = (value != "0" && value != "no" && value != "off" && value != "false");
+                continue;
+            }
+
+            if (name == "@material") {
+                newmat = value.data();
+                continue;
+
+            } else if (name.size() == 2 || name.size() == 3) {
+                string n = name;
+                if (n.size() == 3 && n[2] >= '1' && n[2] <= '5') {
+                    size = n[2] - '1';
+                    n = n.substr(0, 2);
+                }
+
+                if (n == "@Y") {
+                    if (size < 3) {
+                        sign_height = HT[size < 0 ? 2 : size];
+                        newmat = "YellowSign";
+                        newtype = 'Y';
+                        continue;
+                    }
+
+                } else if (n == "@R") {
+                    if (size < 3) {
+                        sign_height = HT[size < 0 ? 2 : size];
+                        newmat = "RedSign";
+                        newtype = 'R';
+                        continue;
+                    }
+
+                } else if (n == "@L") {
+                    if (size < 3) {
+                        sign_height = HT[size < 0 ? 2 : size];
+                        newmat = "FramedSign";
+                        newtype = 'L';
+                        continue;
+                    }
+
+                } else if (n == "@B") {
+                    if (size < 0 || size == 3 || size == 4) {
+                        sign_height = HT[size < 0 ? 3 : size];
+                        newmat = "BlackSign";
+                        newtype = 'B';
+                        continue;
+                    }
+                }
+            }
+
+            for (int i = 0; cmds[i].keyword; i++) {
+                if (name == cmds[i].keyword) {
+                    name = cmds[i].glyph_name;
+                    break;
+                }
+            }
+
+            if (name[0] == '@') {
+                SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown command `" << name << '\'');
+                continue;
+            }
+        }
+
+        if (newmat.size()) {
+            SGMaterial *m = matlib->find(newmat);
+            if (!m) {
+                // log error, but keep using previous material to at least show something
+                SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
+            } else {
+                material = m;
+                // set material states (lighted & unlighted)
+                lighted_state = material->get_effect();
+                newmat.append(".unlighted");
+
+                m = matlib->find(newmat);
+                if (m) {
+                    unlighted_state = m->get_effect();
+                } else {
+                    SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
+                    unlighted_state = lighted_state;
+                }
+            }
+            newmat.clear();
+        }
+
+        // This can only happen if the default material is missing.
+        // Error has been already logged in the block above.
+        if (!material) continue;
+        SGMaterialGlyph *glyph = material->get_glyph(name);
+        if (!glyph) {
+            SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph `" << *s << '\'');
+            continue;
+        }
+
+        // in managed mode push frame stop and frame start first
+        Effect *state = lighted ? lighted_state : unlighted_state;
+        element_info *e;
+        if (newtype && newtype != oldtype) {
+            if (close) {
+                elements.push_back(close);
+                total_width += close->glyph->get_width() * close->scale;
+                close = 0;
+            }
+            oldtype = newtype;
+            SGMaterialGlyph *g = material->get_glyph("stop-frame");
+            if (g)
+                close = new element_info(material, state, g, sign_height);
+            g = material->get_glyph("start-frame");
+            if (g) {
+                e = new element_info(material, state, g, sign_height);
+                elements.push_back(e);
+                total_width += e->glyph->get_width() * e->scale;
+            }
+        }
+        // now the actually requested glyph
+        e = new element_info(material, state, glyph, sign_height);
+        elements.push_back(e);
+        total_width += e->glyph->get_width() * e->scale;
+    }
 
-    normals.push_back( Point3D( 0, -1, 0 ) );
+    // in managed mode close frame
+    if (close) {
+        elements.push_back(close);
+        total_width += close->glyph->get_width() * close->scale;
+        close = 0;
+    }
 
-    texcoords.push_back( Point3D( 0, 0, 0 ) );
-    texcoords.push_back( Point3D( 1, 0, 0 ) );
-    texcoords.push_back( Point3D( 0, 1, 0 ) );
-    texcoords.push_back( Point3D( 1, 1, 0 ) );
 
-    vertex_index.push_back( 0 );
-    vertex_index.push_back( 1 );
-    vertex_index.push_back( 2 );
-    vertex_index.push_back( 3 );
+    // Part II: typeset
+    double hpos = -total_width / 2;
+    const double dist = 0.25;        // hard-code distance from surface for now
+
+    for (unsigned int i = 0; i < elements.size(); i++) {
+        element_info *element = elements[i];
+
+        double xoffset = element->glyph->get_left();
+        double height = element->height;
+        double width = element->glyph->get_width();
+        double abswidth = width * element->scale;
+
+        // vertices
+        osg::Vec3Array* vl = new osg::Vec3Array;
+        vl->push_back(osg::Vec3(0, hpos,            dist));
+        vl->push_back(osg::Vec3(0, hpos + abswidth, dist));
+        vl->push_back(osg::Vec3(0, hpos,            dist + height));
+        vl->push_back(osg::Vec3(0, hpos + abswidth, dist + height));
+
+        // texture coordinates
+        osg::Vec2Array* tl = new osg::Vec2Array;
+        tl->push_back(osg::Vec2(xoffset,         0));
+        tl->push_back(osg::Vec2(xoffset + width, 0));
+        tl->push_back(osg::Vec2(xoffset,         1));
+        tl->push_back(osg::Vec2(xoffset + width, 1));
+
+        // normals
+        osg::Vec3Array* nl = new osg::Vec3Array;
+        nl->push_back(osg::Vec3(0, -1, 0));
+
+        // colors
+        osg::Vec4Array* cl = new osg::Vec4Array;
+        cl->push_back(osg::Vec4(1, 1, 1, 1));
+
+        osg::Geometry* geometry = new osg::Geometry;
+        geometry->setVertexArray(vl);
+        geometry->setNormalArray(nl);
+        geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
+        geometry->setColorArray(cl);
+        geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
+        geometry->setTexCoordArray(0, tl);
+        geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
+        EffectGeode* geode = new EffectGeode;
+        geode->addDrawable(geometry);
+        geode->setEffect(element->state);
+
+        object->addChild(geode);
+        hpos += abswidth;
+        delete element;
+    }
 
-    normal_index.push_back( 0 );
-    normal_index.push_back( 0 );
-    normal_index.push_back( 0 );
-    normal_index.push_back( 0 );
 
-    tex_index.push_back( 0 );
-    tex_index.push_back( 1 );
-    tex_index.push_back( 2 );
-    tex_index.push_back( 3 );
+    // minimalistic backside
+    osg::Vec3Array* vl = new osg::Vec3Array;
+    vl->push_back(osg::Vec3(0, hpos,               dist));
+    vl->push_back(osg::Vec3(0, hpos - total_width, dist));
+    vl->push_back(osg::Vec3(0, hpos,               dist + sign_height));
+    vl->push_back(osg::Vec3(0, hpos - total_width, dist + sign_height));
+
+    osg::Vec2Array* tl = new osg::Vec2Array;
+    for (int i = 0; i < 4; ++i)
+        tl->push_back(osg::Vec2(0.0, 0.0));
+    osg::Vec3Array* nl = new osg::Vec3Array;
+    nl->push_back(osg::Vec3(0, 1, 0));
+    osg::Vec4Array* cl = new osg::Vec4Array;
+    cl->push_back(osg::Vec4(0.0, 0.0, 0.0, 1.0));
+    osg::Geometry* geometry = new osg::Geometry;
+    geometry->setVertexArray(vl);
+    geometry->setNormalArray(nl);
+    geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
+    geometry->setTexCoordArray(0, tl);
+    geometry->setColorArray(cl);
+    geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
+    geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
+    EffectGeode* geode = new EffectGeode;
+    geode->addDrawable(geometry);
+    SGMaterial *mat = matlib->find("BlackSign");
+    if (mat)
+      geode->setEffect(mat->get_effect());
+    object->addChild(geode);
 
-    ssgLeaf *leaf = sgMakeLeaf( path, GL_TRIANGLE_STRIP, matlib, material,
-                                nodes, normals, texcoords,
-                                vertex_index, normal_index, tex_index,
-                                false, NULL );
+    return object;
+}
 
-    object->addKid( leaf );
+osg::Node*
+SGMakeRunwaySign(SGMaterialLib *matlib, const string& path, const string& name)
+{
+    // for demo purposes we assume each element (letter) is 1x1 meter.
+    // Sign is placed 0.25 meters above the ground
 
-    return object;
+    float width = name.length() / 3.0;
+
+    osg::Vec3 corner(-width, 0, 0.25f);
+    osg::Vec3 widthVec(2*width + 1, 0, 0);
+    osg::Vec3 heightVec(0, 0, 1);
+    osg::Geometry* geometry;
+    geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
+    EffectGeode* geode = new EffectGeode;
+    geode->setName(name);
+    geode->addDrawable(geometry);
+    SGMaterial *mat = matlib->find(name);
+    if (mat)
+      geode->setEffect(mat->get_effect());
+
+    return geode;
 }