# include <simgear_config.h>
#endif
+#include <vector>
+
+#include <osg/StateSet>
+#include <osg/Geode>
+#include <osg/Geometry>
+#include <osg/Group>
+
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_types.hxx>
-#include <simgear/scene/tgdb/leaf.hxx>
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include "apt_signs.hxx"
-#define TAXI "OBJECT_TAXI_SIGN: "
+#define SIGN "OBJECT_SIGN: "
#define RWY "OBJECT_RUNWAY_SIGN: "
+using std::vector;
+using namespace simgear;
// for temporary storage of sign elements
struct element_info {
- element_info(SGMaterial *m, SGMaterialGlyph *g, double h, bool l)
- : material(m), glyph(g), height(h), lighted(l)
+ element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h)
+ : material(m), state(s), glyph(g), height(h)
{
scale = h * m->get_xsize()
/ (m->get_ysize() < 0.001 ? 1.0 : m->get_ysize());
}
SGMaterial *material;
+ Effect *state;
SGMaterialGlyph *glyph;
double height;
double scale;
- bool lighted;
};
const char *keyword;
const char *glyph_name;
} cmds[] = {
- {"@u", "up"},
- {"@d", "down"},
- {"@l", "left"},
- {"@lu", "left-up"},
- {"@ul", "left-up"},
- {"@ld", "left-down"},
- {"@dl", "left-down"},
- {"@r", "right"},
- {"@ru", "right-up"},
- {"@ur", "right-up"},
- {"@rd", "right-down"},
- {"@dr", "right-down"},
+ {"@u", "^u"},
+ {"@d", "^d"},
+ {"@l", "^l"},
+ {"@lu", "^lu"},
+ {"@ul", "^lu"},
+ {"@ld", "^ld"},
+ {"@dl", "^ld"},
+ {"@r", "^r"},
+ {"@ru", "^ru"},
+ {"@ur", "^ru"},
+ {"@rd", "^rd"},
+ {"@dr", "^rd"},
{0, 0},
};
-// Y ... black on yellow -> direction, destination, boundary
-// R ... white on red -> mandatory instruction
-// L ... yellow on black with frame -> runway/taxiway location
-// B ... white on black -> runway distance remaining
-//
-// u/d/l/r ... up/down/left/right arrow or two-letter combinations
-// thereof (ur, dl, ...)
+// see $FG_ROOT/Docs/README.scenery
//
-// Example: {l}E|{L}[T]|{Y,ur}L|E{r}
-//
-ssgBranch *sgMakeTaxiSign( SGMaterialLib *matlib,
- const string path, const string content )
+osg::Node*
+SGMakeSign(SGMaterialLib *matlib, const string& path, const string& content)
{
double sign_height = 1.0; // meter
bool lighted = true;
+ string newmat = "BlackSign";
vector<element_info *> elements;
element_info *close = 0;
double total_width = 0.0;
bool cmd = false;
- char *newmat = "BlackSign";
int size = -1;
char oldtype = 0, newtype = 0;
- ssgBranch *object = new ssgBranch();
- object->setName((char *)content.c_str());
- SGMaterial *material = matlib->find(newmat);
+ osg::Group* object = new osg::Group;
+ object->setName(content);
+
+ SGMaterial *material = 0;
+ Effect *lighted_state = 0;
+ Effect *unlighted_state = 0;
// Part I: parse & measure
for (const char *s = content.data(); *s; s++) {
string name;
- const char *newmat = 0;
+ string value;
if (*s == '{') {
if (cmd)
- SG_LOG(SG_TERRAIN, SG_ALERT, TAXI "unexpected { in sign contents");
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unexpected { in sign contents");
cmd = true;
continue;
} else if (*s == '}') {
if (!cmd)
- SG_LOG(SG_TERRAIN, SG_ALERT, TAXI "unexpected } in sign contents");
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unexpected } in sign contents");
cmd = false;
continue;
if (*s == ',')
continue;
- string value;
for (; *s; s++) {
name += *s;
if (s[1] == ',' || s[1] == '}' || s[1] == '=')
break;
}
if (!*s) {
- SG_LOG(SG_TERRAIN, SG_ALERT, TAXI "unclosed { in sign contents");
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents");
} else if (s[1] == '=') {
for (s += 2; *s; s++) {
value += *s;
break;
}
if (!*s)
- SG_LOG(SG_TERRAIN, SG_ALERT, TAXI "unclosed { in sign contents");
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents");
}
if (name == "@size") {
continue;
}
- if (name == "@material")
+ if (name == "@material") {
newmat = value.data();
- else if (name.size() == 2 || name.size() == 3) {
- if (name.size() == 3 && name[2] >= '1' && name[2] <= '5') {
- size = name[2] - '1';
- name = name.substr(0, 2);
+ continue;
+
+ } else if (name.size() == 2 || name.size() == 3) {
+ string n = name;
+ if (n.size() == 3 && n[2] >= '1' && n[2] <= '5') {
+ size = n[2] - '1';
+ n = n.substr(0, 2);
}
- if (name == "@Y") {
+ if (n == "@Y") {
if (size < 3) {
sign_height = HT[size < 0 ? 2 : size];
newmat = "YellowSign";
newtype = 'Y';
+ continue;
}
- } else if (name == "@R") {
+
+ } else if (n == "@R") {
if (size < 3) {
sign_height = HT[size < 0 ? 2 : size];
newmat = "RedSign";
newtype = 'R';
+ continue;
}
- } else if (name == "@L") {
+
+ } else if (n == "@L") {
if (size < 3) {
sign_height = HT[size < 0 ? 2 : size];
newmat = "FramedSign";
newtype = 'L';
+ continue;
}
- } else if (name == "@B") {
+
+ } else if (n == "@B") {
if (size < 0 || size == 3 || size == 4) {
sign_height = HT[size < 0 ? 3 : size];
newmat = "BlackSign";
newtype = 'B';
+ continue;
}
}
}
- if (newmat) {
- material = matlib->find(newmat);
- continue;
- }
-
for (int i = 0; cmds[i].keyword; i++) {
if (name == cmds[i].keyword) {
name = cmds[i].glyph_name;
}
if (name[0] == '@') {
- SG_LOG(SG_TERRAIN, SG_ALERT, TAXI "ignoring unknown command `" << name << '\'');
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown command `" << name << '\'');
continue;
}
}
- if (!material) {
- SG_LOG( SG_TERRAIN, SG_ALERT, TAXI "material doesn't exit");
- continue;
+ if (newmat.size()) {
+ SGMaterial *m = matlib->find(newmat);
+ if (!m) {
+ // log error, but keep using previous material to at least show something
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
+ } else {
+ material = m;
+ // set material states (lighted & unlighted)
+ lighted_state = material->get_effect();
+ newmat.append(".unlighted");
+
+ m = matlib->find(newmat);
+ if (m) {
+ unlighted_state = m->get_effect();
+ } else {
+ SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
+ unlighted_state = lighted_state;
+ }
+ }
+ newmat.clear();
}
+ // This can only happen if the default material is missing.
+ // Error has been already logged in the block above.
+ if (!material) continue;
+
SGMaterialGlyph *glyph = material->get_glyph(name);
if (!glyph) {
- SG_LOG( SG_TERRAIN, SG_ALERT, TAXI "unsupported glyph `" << *s << '\'');
+ SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph `" << *s << '\'');
continue;
}
// in managed mode push frame stop and frame start first
+ Effect *state = lighted ? lighted_state : unlighted_state;
element_info *e;
if (newtype && newtype != oldtype) {
if (close) {
oldtype = newtype;
SGMaterialGlyph *g = material->get_glyph("stop-frame");
if (g)
- close = new element_info(material, g, sign_height, lighted);
+ close = new element_info(material, state, g, sign_height);
g = material->get_glyph("start-frame");
if (g) {
- e = new element_info(material, g, sign_height, lighted);
+ e = new element_info(material, state, g, sign_height);
elements.push_back(e);
total_width += e->glyph->get_width() * e->scale;
}
}
// now the actually requested glyph
- e = new element_info(material, glyph, sign_height, lighted);
+ e = new element_info(material, state, glyph, sign_height);
elements.push_back(e);
total_width += e->glyph->get_width() * e->scale;
}
double hpos = -total_width / 2;
const double dist = 0.25; // hard-code distance from surface for now
- sgVec3 normal;
- sgSetVec3(normal, 0, -1, 0);
-
- sgVec4 color;
- sgSetVec4(color, 1.0, 1.0, 1.0, 1.0);
-
for (unsigned int i = 0; i < elements.size(); i++) {
element_info *element = elements[i];
double abswidth = width * element->scale;
// vertices
- ssgVertexArray *vl = new ssgVertexArray(4);
- vl->add(hpos, 0, dist);
- vl->add(hpos + abswidth, 0, dist);
- vl->add(hpos, 0, dist + height);
- vl->add(hpos + abswidth, 0, dist + height);
+ osg::Vec3Array* vl = new osg::Vec3Array;
+ vl->push_back(osg::Vec3(0, hpos, dist));
+ vl->push_back(osg::Vec3(0, hpos + abswidth, dist));
+ vl->push_back(osg::Vec3(0, hpos, dist + height));
+ vl->push_back(osg::Vec3(0, hpos + abswidth, dist + height));
// texture coordinates
- ssgTexCoordArray *tl = new ssgTexCoordArray(4);
- tl->add(xoffset, 0);
- tl->add(xoffset + width, 0);
- tl->add(xoffset, 1);
- tl->add(xoffset + width, 1);
+ osg::Vec2Array* tl = new osg::Vec2Array;
+ tl->push_back(osg::Vec2(xoffset, 0));
+ tl->push_back(osg::Vec2(xoffset + width, 0));
+ tl->push_back(osg::Vec2(xoffset, 1));
+ tl->push_back(osg::Vec2(xoffset + width, 1));
// normals
- ssgNormalArray *nl = new ssgNormalArray(1);
- nl->add(normal);
+ osg::Vec3Array* nl = new osg::Vec3Array;
+ nl->push_back(osg::Vec3(0, -1, 0));
// colors
- ssgColourArray *cl = new ssgColourArray(1);
- cl->add(color);
-
- ssgLeaf *leaf = new ssgVtxTable(GL_TRIANGLE_STRIP, vl, nl, tl, cl);
- ssgSimpleState *state = element->material->get_state();
- if (!element->lighted) {
- // FIXME: clone state for unlighted elements only once per material
- state = (ssgSimpleState *)state->clone(SSG_CLONE_STATE);
- state->setMaterial(GL_EMISSION, 0.3, 0.3, 0.3, 1);
- }
- leaf->setState(state);
-
- object->addKid(leaf);
+ osg::Vec4Array* cl = new osg::Vec4Array;
+ cl->push_back(osg::Vec4(1, 1, 1, 1));
+
+ osg::Geometry* geometry = new osg::Geometry;
+ geometry->setVertexArray(vl);
+ geometry->setNormalArray(nl);
+ geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
+ geometry->setColorArray(cl);
+ geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
+ geometry->setTexCoordArray(0, tl);
+ geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
+ EffectGeode* geode = new EffectGeode;
+ geode->addDrawable(geometry);
+ geode->setEffect(element->state);
+
+ object->addChild(geode);
hpos += abswidth;
delete element;
}
// minimalistic backside
- ssgVertexArray *vl = new ssgVertexArray(4);
- vl->add(hpos, 0, dist);
- vl->add(hpos - total_width, 0, dist);
- vl->add(hpos, 0, dist + sign_height);
- vl->add(hpos - total_width, 0, dist + sign_height);
-
- ssgNormalArray *nl = new ssgNormalArray(1);
- nl->add(0, 1, 0);
-
- ssgLeaf *leaf = new ssgVtxTable(GL_TRIANGLE_STRIP, vl, nl, 0, 0);
+ osg::Vec3Array* vl = new osg::Vec3Array;
+ vl->push_back(osg::Vec3(0, hpos, dist));
+ vl->push_back(osg::Vec3(0, hpos - total_width, dist));
+ vl->push_back(osg::Vec3(0, hpos, dist + sign_height));
+ vl->push_back(osg::Vec3(0, hpos - total_width, dist + sign_height));
+
+ osg::Vec2Array* tl = new osg::Vec2Array;
+ for (int i = 0; i < 4; ++i)
+ tl->push_back(osg::Vec2(0.0, 0.0));
+ osg::Vec3Array* nl = new osg::Vec3Array;
+ nl->push_back(osg::Vec3(0, 1, 0));
+ osg::Vec4Array* cl = new osg::Vec4Array;
+ cl->push_back(osg::Vec4(0.0, 0.0, 0.0, 1.0));
+ osg::Geometry* geometry = new osg::Geometry;
+ geometry->setVertexArray(vl);
+ geometry->setNormalArray(nl);
+ geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
+ geometry->setTexCoordArray(0, tl);
+ geometry->setColorArray(cl);
+ geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
+ geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
+ EffectGeode* geode = new EffectGeode;
+ geode->addDrawable(geometry);
SGMaterial *mat = matlib->find("BlackSign");
if (mat)
- leaf->setState(mat->get_state());
- object->addKid(leaf);
+ geode->setEffect(mat->get_effect());
+ object->addChild(geode);
return object;
}
-
-
-
-
-ssgBranch *sgMakeRunwaySign( SGMaterialLib *matlib,
- const string path, const string name )
+osg::Node*
+SGMakeRunwaySign(SGMaterialLib *matlib, const string& path, const string& name)
{
// for demo purposes we assume each element (letter) is 1x1 meter.
// Sign is placed 0.25 meters above the ground
- ssgBranch *object = new ssgBranch();
- object->setName( (char *)name.c_str() );
-
- double width = name.length() / 3.0;
-
- string material = name;
-
- point_list nodes;
- point_list normals;
- point_list texcoords;
- int_list vertex_index;
- int_list normal_index;
- int_list tex_index;
-
- nodes.push_back( Point3D( -width, 0, 0.25 ) );
- nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
- nodes.push_back( Point3D( -width, 0, 1.25 ) );
- nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
-
- normals.push_back( Point3D( 0, -1, 0 ) );
-
- texcoords.push_back( Point3D( 0, 0, 0 ) );
- texcoords.push_back( Point3D( 1, 0, 0 ) );
- texcoords.push_back( Point3D( 0, 1, 0 ) );
- texcoords.push_back( Point3D( 1, 1, 0 ) );
-
- vertex_index.push_back( 0 );
- vertex_index.push_back( 1 );
- vertex_index.push_back( 2 );
- vertex_index.push_back( 3 );
-
- normal_index.push_back( 0 );
- normal_index.push_back( 0 );
- normal_index.push_back( 0 );
- normal_index.push_back( 0 );
-
- tex_index.push_back( 0 );
- tex_index.push_back( 1 );
- tex_index.push_back( 2 );
- tex_index.push_back( 3 );
-
- ssgLeaf *leaf = sgMakeLeaf( path, GL_TRIANGLE_STRIP, matlib, material,
- nodes, normals, texcoords,
- vertex_index, normal_index, tex_index,
- false, NULL );
-
- object->addKid( leaf );
+ float width = name.length() / 3.0;
+
+ osg::Vec3 corner(-width, 0, 0.25f);
+ osg::Vec3 widthVec(2*width + 1, 0, 0);
+ osg::Vec3 heightVec(0, 0, 1);
+ osg::Geometry* geometry;
+ geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
+ EffectGeode* geode = new EffectGeode;
+ geode->setName(name);
+ geode->addDrawable(geometry);
+ SGMaterial *mat = matlib->find(name);
+ if (mat)
+ geode->setEffect(mat->get_effect());
- return object;
+ return geode;
}