transform->addChild(terrainGroup);
if (lightGroup->getNumChildren() > 0) {
osg::LOD* lightLOD = new osg::LOD;
- lightLOD->addChild(lightGroup.get(), 0, 30000);
+ lightLOD->addChild(lightGroup.get(), 0, 60000);
// VASI is always on, so doesn't use light bits.
lightLOD->setNodeMask(LIGHTS_BITS | MODEL_BIT | PERMANENTLIGHT_BIT);
transform->addChild(lightLOD);