#include <simgear/compiler.h>
-#include STL_STRING
+#include <string>
#include <osg/Node>
#include <osg/Group>
#include "SGOceanTile.hxx"
-SG_USING_STD(string);
+using std::string;
class SGBucket;
class SGMaterialLib;
}
osg::Node*
-SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool calc_lights, bool use_random_objects);
+SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool calc_lights, bool use_random_objects, bool use_random_vegetation);
#endif // _SG_OBJ_HXX