#include <simgear/math/sg_random.h>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matmodel.hxx>
+#include <simgear/scene/model/ModelRegistry.hxx>
-#include "SGModelBin.hxx"
#include "userdata.hxx"
#include "SGReaderWriterBTG.hxx"
+#include "ReaderWriterSPT.hxx"
+#include "ReaderWriterSTG.hxx"
// the following are static values needed by the runtime object
// loader. However, the loading is done via a call back so these
// none of the other object files in this library would be included in
// the executable! Sticking the static proxy here forces the BTG code
// to be sucked in.
+namespace {
osgDB::RegisterReaderWriterProxy<SGReaderWriterBTG> g_readerWriter_BTG_Proxy;
+osgDB::RegisterReaderWriterProxy<simgear::ReaderWriterSTG> g_readerWriterSTGProxy;
+simgear::ModelRegistryCallbackProxy<simgear::LoadOnlyCallback> g_stgCallbackProxy("stg");
+
+osgDB::RegisterReaderWriterProxy<simgear::ReaderWriterSPT> g_readerWriterSPTProxy;
+simgear::ModelRegistryCallbackProxy<simgear::LoadOnlyCallback> g_sptCallbackProxy("spt");
+}
+
void sgUserDataInit( SGPropertyNode *p ) {
_inited = true;
root_props = p;