noinst_HEADERS =
include_HEADERS = \
- SGNodeMasks.hxx \
- SGUpdateVisitor.hxx \
SGDebugDrawCallback.hxx \
+ SGEnlargeBoundingBox.hxx \
+ SGNodeMasks.hxx \
+ SGPickCallback.hxx \
+ SGSceneFeatures.hxx \
+ SGSceneUserData.hxx \
SGStateAttributeVisitor.hxx \
- SGTextureStateAttributeVisitor.hxx
+ SGTextureStateAttributeVisitor.hxx \
+ SGUpdateVisitor.hxx \
+ CopyOp.hxx \
+ NodeAndDrawableVisitor.hxx \
+ PrimitiveUtils.hxx \
+ QuadTreeBuilder.hxx \
+ RenderConstants.hxx \
+ SplicingVisitor.hxx \
+ StateAttributeFactory.hxx \
+ UpdateOnceCallback.hxx \
+ VectorArrayAdapter.hxx
+
libsgutil_a_SOURCES = \
+ SGEnlargeBoundingBox.cxx \
+ SGSceneFeatures.cxx \
+ SGSceneUserData.cxx \
SGStateAttributeVisitor.cxx \
- SGTextureStateAttributeVisitor.cxx
+ SGTextureStateAttributeVisitor.cxx \
+ CopyOp.cxx \
+ NodeAndDrawableVisitor.cxx \
+ PrimitiveUtils.cxx \
+ SplicingVisitor.cxx \
+ StateAttributeFactory.cxx \
+ QuadTreeBuilder.cxx \
+ UpdateOnceCallback.cxx
INCLUDES = -I$(top_srcdir)