#include <osg/BoundingBox>
#include <osg/Math>
+#include <simgear/scene/util/SGNodeMasks.hxx>
#include "QuadTreeBuilder.hxx"
namespace simgear
{
-QuadTreeBuilder::QuadTreeBuilder(const Vec2& min, const Vec2& max) :
- _root(new osg::Group), _min(min), _max(max)
+#if 0
+QuadTreeBuilder::QuadTreeBuilder(const Vec2& min, const Vec2& max, int depth) :
+ _root(new osg::Group), _min(min), _max(max), _depth(depth),
+ _dimension(1 << depth), _leafStorage(_dimension * _dimension),
+ _leaves(_leafStorage, _dimension)
{
- for (int i = 0; i < 4; ++i) {
- Group* interior = new osg::Group;
- _root->addChild(interior);
- for (int j = 0; j < 4; ++j) {
- Group* leaf = new osg::Group;
- interior->addChild(leaf);
- _leaves[i][j] = leaf;
+ for (LeafVector::iterator iter = _leafStorage.begin();
+ iter != _leafStorage.end();
+ ++iter)
+ *iter = new LOD;
+ vector<Group*> parentNodes(1);
+ parentNodes[0] = _root.get();
+ unsigned leafDim = 2;
+ for (int i = 0; i < depth - 1; ++i, leafDim *= 2) {
+ VectorArrayAdapter<vector<Group*> > parents(parentNodes, leafDim / 2);
+ vector<Group*> interiorNodes(leafDim * leafDim);
+ VectorArrayAdapter<vector<Group*> > interiors(interiorNodes, leafDim);
+ for (unsigned j = 0; j < leafDim; ++j) {
+ for (unsigned k = 0; k < leafDim; ++k) {
+ interiors(j, k) = new Group;
+ parents(j / 2, k / 2)->addChild(interiors(j, k));
+ }
}
+ parentNodes.swap(interiorNodes);
}
+ VectorArrayAdapter<vector<Group*> > leafParents(parentNodes,
+ _dimension / 2);
+ for (int j = 0; j < _dimension; ++j)
+ for (int k =0; k < _dimension; ++k)
+ leafParents(j / 2, k / 2)->addChild(_leaves(j, k));
}
-void QuadTreeBuilder::addNode(Node* node, const Matrix& transform)
+void QuadTreeBuilder::addNode(Node* node, int lod, const Matrix& transform)
{
Vec3 center = node->getBound().center() * transform;
- int x = (int)(4.0 * (center.x() - _min.x()) / (_max.x() - _min.x()));
- x = clampTo(x, 0, 3);
- int y = (int)(4.0 * (center.y() - _min.y()) / (_max.y() - _min.y()));
- y = clampTo(y, 0, 3);
- _leaves[y][x]->addChild(node);
+ int x = (int)(_dimension * (center.x() - _min.x()) / (_max.x() - _min.x()));
+ x = clampTo(x, 0, (_dimension - 1));
+ int y = (int)(_dimension * (center.y() - _min.y()) / (_max.y() - _min.y()));
+ y = clampTo(y, 0, (_dimension -1));
+
+ _leaves(y, x)->addChild(node, 0, lod);
}
-osg::Group* QuadTreeBuilder::makeQuadTree(vector<ref_ptr<Node> >& nodes,
+osg::Group* QuadTreeBuilder::makeQuadTree(LodMap& models,
const Matrix& transform)
{
typedef vector<ref_ptr<Node> > NodeList;
BoundingBox extents;
- for (NodeList::iterator iter = nodes.begin(); iter != nodes.end(); ++iter) {
- const Vec3 center = (*iter)->getBound().center() * transform;
+ for (LodMap::iterator iter = models.begin(); iter != models.end(); ++iter) {
+ const Vec3 center = (*iter).first->getBound().center() * transform;
extents.expandBy(center);
}
const Vec2 quadMin(extents.xMin(), extents.yMin());
ref_ptr<Group> result;
{
QuadTreeBuilder quadTree(quadMin, quadMax);
- for (NodeList::iterator iter = nodes.begin();
- iter != nodes.end();
+ for (LodMap::iterator iter = models.begin();
+ iter != models.end();
++iter) {
- quadTree.addNode(iter->get(), transform);
+ quadTree.addNode(iter->first.get(), iter->second, transform);
}
result = quadTree.getRoot();
}
return result.release();
}
-
+#endif
}