BACKGROUND_BIT = (1 << 11),
// Everything else that isn't terrain. Initially for clouds;
// eventually for other models?
- MODEL_BIT = (1 << 12)
+ MODEL_BIT = (1 << 12),
+ MODELLIGHT_BIT = (1 << 13),
+ PERMANENTLIGHT_BIT = (1 << 14)
};
// Theory of bin numbering: