#ifndef SG_SCENE_NODEMASKS_HXX
#define SG_SCENE_NODEMASKS_HXX
+#include "RenderConstants.hxx"
+
/// If set, do terrain elevation computations with that nodes
-#define SG_NODEMASK_TERRAIN_BIT (1<<0)
+#define SG_NODEMASK_TERRAIN_BIT simgear::TERRAIN_BIT
/// If set, this is the main model of this simulation
-#define SG_NODEMASK_MAINMODEL_BIT (1<<1)
+#define SG_NODEMASK_MAINMODEL_BIT simgear::MAINMODEL_BIT
/// If set, cast shadows
-#define SG_NODEMASK_CASTSHADOW_BIT (1<<2)
+#define SG_NODEMASK_CASTSHADOW_BIT simgear::CASTSHADOW_BIT
/// If set, cast recieves shadows
-#define SG_NODEMASK_RECIEVESHADOW_BIT (1<<3)
+#define SG_NODEMASK_RECIEVESHADOW_BIT simgear::RECEIVESHADOW_BIT
+#define SG_NODEMASK_GUI_BIT simgear::GUI_BIT
+#define SG_NODEMASK_2DPANEL_BIT simgear::PANEL2D_BIT
/// If set, the node is pickable
-#define SG_NODEMASK_PICK_BIT (1<<4)
-
-/// If set, the node is a gui element
-#define SG_NODEMASK_GUI_BIT (1<<5)
-
+#define SG_NODEMASK_PICK_BIT simgear::PICK_BIT
#endif