/* -*-c++-*-
*
- * Copyright (C) 2006 Mathias Froehlich
+ * Copyright (C) 2006-2007 Mathias Froehlich
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
#ifndef SG_SCENE_NODEMASKS_HXX
#define SG_SCENE_NODEMASKS_HXX
-#define SG_NODEMASK_TERRAIN_BIT (2<<10)
-#define SG_NODEMASK_SHADOW_BIT (2<<11)
+#include "RenderConstants.hxx"
+/// If set, do terrain elevation computations with that nodes
+#define SG_NODEMASK_TERRAIN_BIT simgear::TERRAIN_BIT
+/// If set, this is the main model of this simulation
+#define SG_NODEMASK_MAINMODEL_BIT simgear::MAINMODEL_BIT
+/// If set, cast shadows
+#define SG_NODEMASK_CASTSHADOW_BIT simgear::CASTSHADOW_BIT
+/// If set, cast recieves shadows
+#define SG_NODEMASK_RECIEVESHADOW_BIT simgear::RECEIVESHADOW_BIT
+#define SG_NODEMASK_GUI_BIT simgear::GUI_BIT
+#define SG_NODEMASK_2DPANEL_BIT simgear::PANEL2D_BIT
+/// If set, the node is pickable
+#define SG_NODEMASK_PICK_BIT simgear::PICK_BIT
#endif