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[simgear.git] / simgear / scene / util / SGNodeMasks.hxx
index 07d5a0edb8fc9e4a07b77c53dfb2b0218bf1fa6f..19520eb6d1d3d0a8098c0bf20216c91c1c623aef 100644 (file)
 #ifndef SG_SCENE_NODEMASKS_HXX
 #define SG_SCENE_NODEMASKS_HXX
 
+#include "RenderConstants.hxx"
+
 /// If set, do terrain elevation computations with that nodes
-#define SG_NODEMASK_TERRAIN_BIT        (1<<0)
+#define SG_NODEMASK_TERRAIN_BIT        simgear::TERRAIN_BIT
+/// If set, this is the main model of this simulation
+#define SG_NODEMASK_MAINMODEL_BIT      simgear::MAINMODEL_BIT
 /// If set, cast shadows
-#define SG_NODEMASK_SHADOW_BIT         (1<<1)
+#define SG_NODEMASK_CASTSHADOW_BIT     simgear::CASTSHADOW_BIT
+/// If set, cast recieves shadows
+#define SG_NODEMASK_RECIEVESHADOW_BIT  simgear::RECEIVESHADOW_BIT
+#define SG_NODEMASK_GUI_BIT            simgear::GUI_BIT
+#define SG_NODEMASK_2DPANEL_BIT        simgear::PANEL2D_BIT
 /// If set, the node is pickable
-#define SG_NODEMASK_PICK_BIT           (1<<2)
-
+#define SG_NODEMASK_PICK_BIT           simgear::PICK_BIT
 #endif