virtual bool hover(const osg::Vec2d& windowPos, const Info& info)
{ return false; }
- Priority getPriority() const
+ virtual Priority getPriority() const
{ return _priority; }
+
+ /**
+ * retrieve the name of the cursor to user when hovering this pickable
+ * object. Mapping is undefined, since SimGear doesn't know about cursors.
+ */
+ virtual std::string getCursor() const
+ { return std::string(); }
private:
Priority _priority;