#ifndef SG_SCENE_PICKCALLBACK_HXX
#define SG_SCENE_PICKCALLBACK_HXX
+#include <osg/Vec2d>
+
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGMath.hxx>
virtual ~SGPickCallback() {}
virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* event, const Info& info)
{ return false; }
+
virtual void update(double dt)
{ }
virtual void buttonReleased(void)
{ }
+ virtual void mouseMoved(const osgGA::GUIEventAdapter* event)
+ { }
+
+ virtual bool hover(const osg::Vec2d& windowPos, const Info& info)
+ { return false; }
+
Priority getPriority() const
{ return _priority; }