struct Info {
SGVec3d wgs84;
SGVec3d local;
+ SGVec2d uv;
};
SGPickCallback(Priority priority = PriorityOther) :
{ }
virtual ~SGPickCallback() {}
- virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* event, const Info& info)
+
+ // TODO maybe better provide a single callback to handle all events
+ virtual bool buttonPressed( int button,
+ const osgGA::GUIEventAdapter& ea,
+ const Info& info )
{ return false; }
virtual void update(double dt, int keyModState)
{ }
-
- virtual void buttonReleased(int keyModState)
+
+ /**
+ * @param info Can be null if no info is available (eg. mouse not over 3d
+ * object anymore)
+ */
+ virtual void buttonReleased( int keyModState,
+ const osgGA::GUIEventAdapter& ea,
+ const Info* info )
+ { }
+
+ /**
+ * @param info Can be null if no info is available (eg. mouse not over 3d
+ * object anymore)
+ */
+ virtual void mouseMoved( const osgGA::GUIEventAdapter& ea,
+ const Info* info )
{ }
- virtual void mouseMoved(const osgGA::GUIEventAdapter* event)
+ /**
+ * The mouse is not hovering anymore over the element.
+ */
+ virtual void mouseLeave(const osg::Vec2d& windowPos)
{ }
- virtual bool hover(const osg::Vec2d& windowPos, const Info& info)
+ virtual bool hover( const osg::Vec2d& windowPos,
+ const Info& info )
{ return false; }
virtual Priority getPriority() const
virtual std::string getCursor() const
{ return std::string(); }
+ /**
+ * Whether the uv coordinates of the picking action should be calculated upon
+ * an intersection.
+ */
+ virtual bool needsUV() const
+ { return false; }
+
private:
Priority _priority;
};