void setEnablePointSpriteLights(bool enable)
{ _pointSpriteLights = enable; }
+ bool getEnablePointSpriteLights() const
+ {
+ return _pointSpriteLights;
+ }
bool getEnablePointSpriteLights(unsigned contextId) const
{
if (!_pointSpriteLights)
return getHaveShaderPrograms(contextId);
}
- void setTextureFilter( int max)
+ void setTextureFilter(int max)
{ _textureFilter = max; }
- int getTextureFilter() const {
- return _textureFilter;
- }
+ int getTextureFilter() const
+ { return _textureFilter; }
-protected:
+protected:
bool getHavePointSprites(unsigned contextId) const;
bool getHaveFragmentPrograms(unsigned contextId) const;
bool getHaveVertexPrograms(unsigned contextId) const;