#ifndef SG_SCENE_USERDATA_HXX
#define SG_SCENE_USERDATA_HXX
+#include <vector>
#include <osg/Referenced>
#include <osg/Node>
#include "SGPickCallback.hxx"
class SGSceneUserData : public osg::Referenced {
public:
- static SGSceneUserData* getSceneUserData(osg::Node* node)
- {
- if (!node)
- return 0;
- osg::Referenced* referenced = node->getUserData();
- if (!referenced)
- return 0;
- return dynamic_cast<SGSceneUserData*>(referenced);
- }
- static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node)
- {
- SGSceneUserData* userData = getSceneUserData(node);
- if (userData)
- return userData;
- userData = new SGSceneUserData;
- node->setUserData(userData);
- return userData;
- }
+ static SGSceneUserData* getSceneUserData(osg::Node* node);
+ static const SGSceneUserData* getSceneUserData(const osg::Node* node);
+ static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node);
- SGPickCallback* getPickCallback() const
- { return _pickCallback; }
- void setPickCallback(SGPickCallback* pickCallback)
- { _pickCallback = pickCallback; }
+ /// Access to the pick callbacks of a node.
+ unsigned getNumPickCallbacks() const;
+ SGPickCallback* getPickCallback(unsigned i) const;
+ void setPickCallback(SGPickCallback* pickCallback);
+ void addPickCallback(SGPickCallback* pickCallback);
private:
- SGSharedPtr<SGPickCallback> _pickCallback;
+ /// Scene interaction callbacks
+ std::vector<SGSharedPtr<SGPickCallback> > _pickCallbacks;
};
#endif