#include <vector>
#include <osg/Node>
#include <osg/Object>
-#include <simgear/scene/bvh/BVHNode.hxx>
+#include <simgear/bvh/BVHNode.hxx>
#include "SGPickCallback.hxx"
class SGSceneUserData : public osg::Object {
SGSceneUserData() {}
SGSceneUserData(const SGSceneUserData& rhs,
const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
- : _bvhNode(rhs._bvhNode), _velocity(rhs._velocity),
+ : osg::Object(rhs,copyOp),
+ _bvhNode(rhs._bvhNode), _velocity(rhs._velocity),
_pickCallbacks(rhs._pickCallbacks)
{
}