-#include <OpenThreads/ScopedLock>
-
+/* -*-c++-*-
+ *
+ * Copyright (C) 2007 Tim Moore
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+ * MA 02110-1301, USA.
+ *
+ */
#include "StateAttributeFactory.hxx"
+#include <osg/AlphaFunc>
+#include <osg/Array>
+#include <osg/BlendFunc>
+#include <osg/CullFace>
+#include <osg/Depth>
+#include <osg/ShadeModel>
+#include <osg/Texture2D>
+#include <osg/TexEnv>
+
+#include <osg/Image>
+
using namespace osg;
namespace simgear
{
_standardAlphaFunc = new AlphaFunc;
_standardAlphaFunc->setFunction(osg::AlphaFunc::GREATER);
- _standardAlphaFunc->setReferenceValue(0.01);
+ _standardAlphaFunc->setReferenceValue(0.01f);
_standardAlphaFunc->setDataVariance(Object::STATIC);
_smooth = new ShadeModel;
_smooth->setMode(ShadeModel::SMOOTH);
_standardTexEnv = new TexEnv;
_standardTexEnv->setMode(TexEnv::MODULATE);
_standardTexEnv->setDataVariance(Object::STATIC);
+ osg::Image *dummyImage = new osg::Image;
+ dummyImage->allocateImage(1, 1, 1, GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_BYTE);
+ unsigned char* imageBytes = dummyImage->data(0, 0);
+ imageBytes[0] = 255;
+ imageBytes[1] = 255;
+ _whiteTexture = new osg::Texture2D;
+ _whiteTexture->setImage(dummyImage);
+ _whiteTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
+ _whiteTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
+ _whiteTexture->setDataVariance(osg::Object::STATIC);
+ // And now the transparent texture
+ dummyImage = new osg::Image;
+ dummyImage->allocateImage(1, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+ imageBytes = dummyImage->data(0, 0);
+ imageBytes[0] = 255;
+ imageBytes[1] = 0;
+ _transparentTexture = new osg::Texture2D;
+ _transparentTexture->setImage(dummyImage);
+ _transparentTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
+ _transparentTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
+ _transparentTexture->setDataVariance(osg::Object::STATIC);
+ _white = new Vec4Array(1);
+ (*_white)[0].set(1.0f, 1.0f, 1.0f, 1.0f);
+ _white->setDataVariance(Object::STATIC);
+ _cullFaceFront = new CullFace(CullFace::FRONT);
+ _cullFaceFront->setDataVariance(Object::STATIC);
+ _cullFaceBack = new CullFace(CullFace::BACK);
+ _cullFaceBack->setDataVariance(Object::STATIC);
+ _depthWritesDisabled = new Depth(Depth::LESS, 0.0, 1.0, false);
+ _depthWritesDisabled->setDataVariance(Object::STATIC);
}
-osg::ref_ptr<StateAttributeFactory> StateAttributeFactory::_theInstance;
-OpenThreads::Mutex StateAttributeFactory::_instanceMutex;
-
-StateAttributeFactory* StateAttributeFactory::instance()
-{
- OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_instanceMutex);
- if (!_theInstance.valid()) {
- _theInstance = new StateAttributeFactory;
- }
- return _theInstance.get();
-}
}