]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/util/StateAttributeFactory.cxx
accomodate changes to osgDB::DatabasePager interface
[simgear.git] / simgear / scene / util / StateAttributeFactory.cxx
index 43e09b9738ec569f6b41ecbd6fe5771753e88aca..25a0a57622860f841105ebd9985de3613682c220 100644 (file)
@@ -24,6 +24,7 @@
 #include <osg/Array>
 #include <osg/BlendFunc>
 #include <osg/CullFace>
+#include <osg/Depth>
 #include <osg/ShadeModel>
 #include <osg/Texture2D>
 #include <osg/TexEnv>
@@ -38,7 +39,7 @@ StateAttributeFactory::StateAttributeFactory()
 {
     _standardAlphaFunc = new AlphaFunc;
     _standardAlphaFunc->setFunction(osg::AlphaFunc::GREATER);
-    _standardAlphaFunc->setReferenceValue(0.01);
+    _standardAlphaFunc->setReferenceValue(0.01f);
     _standardAlphaFunc->setDataVariance(Object::STATIC);
     _smooth = new ShadeModel;
     _smooth->setMode(ShadeModel::SMOOTH);
@@ -63,6 +64,17 @@ StateAttributeFactory::StateAttributeFactory()
     _whiteTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
     _whiteTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
     _whiteTexture->setDataVariance(osg::Object::STATIC);
+    // And now the transparent texture
+    dummyImage = new osg::Image;
+    dummyImage->allocateImage(1, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+    imageBytes = dummyImage->data(0, 0);
+    imageBytes[0] = 255;
+    imageBytes[1] = 0;
+    _transparentTexture = new osg::Texture2D;
+    _transparentTexture->setImage(dummyImage);
+    _transparentTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
+    _transparentTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
+    _transparentTexture->setDataVariance(osg::Object::STATIC);
     _white = new Vec4Array(1);
     (*_white)[0].set(1.0f, 1.0f, 1.0f, 1.0f);
     _white->setDataVariance(Object::STATIC);
@@ -70,6 +82,8 @@ StateAttributeFactory::StateAttributeFactory()
     _cullFaceFront->setDataVariance(Object::STATIC);
     _cullFaceBack = new CullFace(CullFace::BACK);
     _cullFaceBack->setDataVariance(Object::STATIC);
+    _depthWritesDisabled = new Depth(Depth::LESS, 0.0, 1.0, false);
+    _depthWritesDisabled->setDataVariance(Object::STATIC);
 }
 
 }