class AlphaFunc;
class BlendFunc;
class CullFace;
+class Depth;
class ShadeModel;
class Texture2D;
class TexEnv;
osg::Texture2D* getWhiteTexture() { return _whiteTexture.get(); }
// White color
osg::Vec4Array* getWhiteColor() {return _white.get(); }
+ // A white, completely transparent texture
+ osg::Texture2D* getTransparentTexture()
+ {
+ return _transparentTexture.get();
+ }
// cull front and back facing polygons
osg::CullFace* getCullFaceFront() { return _cullFaceFront.get(); }
osg::CullFace* getCullFaceBack() { return _cullFaceBack.get(); }
+ // Standard depth with writes disabled.
+ osg::Depth* getDepthWritesDisabled() { return _depthWritesDisabled.get(); }
StateAttributeFactory();
protected:
osg::ref_ptr<osg::AlphaFunc> _standardAlphaFunc;
osg::ref_ptr<osg::BlendFunc> _standardBlendFunc;
osg::ref_ptr<osg::TexEnv> _standardTexEnv;
osg::ref_ptr<osg::Texture2D> _whiteTexture;
+ osg::ref_ptr<osg::Texture2D> _transparentTexture;
osg::ref_ptr<osg::Vec4Array> _white;
osg::ref_ptr<osg::CullFace> _cullFaceFront;
osg::ref_ptr<osg::CullFace> _cullFaceBack;
+ osg::ref_ptr<osg::Depth> _depthWritesDisabled;
};
}
#endif