#include <OpenThreads/Mutex>
#include <osg/ref_ptr>
#include <osg/Array>
+#include <map>
namespace osg
{
class Depth;
class ShadeModel;
class Texture2D;
+class Texture3D;
class TexEnv;
}
-#include <simgear/structure/Singleton.hxx>
+#include <simgear/scene/util/OsgSingleton.hxx>
// Return read-only instances of common OSG state attributes.
namespace simgear
class StateAttributeFactory :
public ReferencedSingleton<StateAttributeFactory> {
public:
+ ~StateAttributeFactory();
+
// Alpha test > .01
osg::AlphaFunc* getStandardAlphaFunc() { return _standardAlphaFunc.get(); }
// alpha source, 1 - alpha destination
osg::Texture2D* getWhiteTexture() { return _whiteTexture.get(); }
// White color
osg::Vec4Array* getWhiteColor() {return _white.get(); }
+ // A white, completely transparent texture
+ osg::Texture2D* getTransparentTexture()
+ {
+ return _transparentTexture.get();
+ }
// cull front and back facing polygons
osg::CullFace* getCullFaceFront() { return _cullFaceFront.get(); }
osg::CullFace* getCullFaceBack() { return _cullFaceBack.get(); }
// Standard depth with writes disabled.
osg::Depth* getDepthWritesDisabled() { return _depthWritesDisabled.get(); }
+ osg::Texture3D* getNoiseTexture(int size);
StateAttributeFactory();
protected:
osg::ref_ptr<osg::AlphaFunc> _standardAlphaFunc;
osg::ref_ptr<osg::BlendFunc> _standardBlendFunc;
osg::ref_ptr<osg::TexEnv> _standardTexEnv;
osg::ref_ptr<osg::Texture2D> _whiteTexture;
+ osg::ref_ptr<osg::Texture2D> _transparentTexture;
osg::ref_ptr<osg::Vec4Array> _white;
osg::ref_ptr<osg::CullFace> _cullFaceFront;
osg::ref_ptr<osg::CullFace> _cullFaceBack;
osg::ref_ptr<osg::Depth> _depthWritesDisabled;
+ typedef std::map<int, osg::ref_ptr<osg::Texture3D> > NoiseMap;
+ NoiseMap _noises;
};
}
#endif