IMAGE_SERVER_SRCS =
endif
-noinst_HEADERS = colours.h RenderTexture.h
+noinst_HEADERS = colours.h GLBitmaps.h
include_HEADERS = \
colors.hxx \
$(IMAGE_SERVER_INCL) \
screen-dump.hxx \
extensions.hxx \
+ RenderTexture.h \
+ shader.h \
tr.h
libsgscreen_a_SOURCES = \
texture.cxx \
- GLBitmaps.cxx GLBitmaps.h \
+ GLBitmaps.cxx \
$(IMAGE_SERVER_SRCS) \
screen-dump.cxx \
tr.cxx \
extensions.cxx \
RenderTexture.cpp \
+ shader.cpp \
win32-printer.h
INCLUDES = -I$(top_srcdir) -DGLX_GLXEXT_PROTOTYPES