IMAGE_SERVER_SRCS =
endif
-noinst_HEADERS = GLBitmaps.h
-
include_HEADERS = \
- colors.hxx \
$(IMAGE_SERVER_INCL) \
screen-dump.hxx \
- extensions.hxx \
- RenderTexture.h \
- shader.h \
- tr.h
+ colors.hxx \
+ tr.h \
+ extensions.hxx
libsgscreen_a_SOURCES = \
- GLBitmaps.cxx \
$(IMAGE_SERVER_SRCS) \
screen-dump.cxx \
tr.cxx \
- extensions.cxx \
- RenderTexture.cpp \
- shader.cpp \
- win32-printer.h
+ extensions.cxx
+
-if HAVE_GLUT
-noinst_PROGRAMS = TestRenderTexture
-
-TestRenderTexture_SOURCES = TestRenderTexture.cpp
-
-TestRenderTexture_LDADD = \
- libsgscreen.a \
- $(top_builddir)/simgear/debug/libsgdebug.a \
- $(opengl_LIBS) \
- -ldl
-endif
+INCLUDES = -I$(top_srcdir) -I$(top_builddir)
-INCLUDES = -I$(top_srcdir) -I$(top_builddir) -DGLX_GLXEXT_PROTOTYPES