lib_LIBRARIES = libsgscreen.a
-include_HEADERS = screen-dump.hxx
+EXTRA_DIST = jpgfactory.cxx jpgfactory.hxx
+
+if ENABLE_JPEG_SERVER
+IMAGE_SERVER_INCL = jpgfactory.hxx
+IMAGE_SERVER_SRCS = jpgfactory.cxx
+else
+IMAGE_SERVER_INCL =
+IMAGE_SERVER_SRCS =
+endif
+
+noinst_HEADERS = colours.h GLBitmaps.h
+
+include_HEADERS = \
+ colors.hxx \
+ texture.hxx \
+ $(IMAGE_SERVER_INCL) \
+ screen-dump.hxx \
+ extensions.hxx \
+ RenderTexture.h \
+ shader.h \
+ tr.h
libsgscreen_a_SOURCES = \
- GLBitmaps.cxx GLBitmaps.h \
+ texture.cxx \
+ GLBitmaps.cxx \
+ $(IMAGE_SERVER_SRCS) \
screen-dump.cxx \
+ tr.cxx \
+ extensions.cxx \
+ RenderTexture.cpp \
+ shader.cpp \
win32-printer.h
-INCLUDES += -I$(top_builddir)/src
+if HAVE_GLUT
+noinst_PROGRAMS = TestRenderTexture
+
+TestRenderTexture_SOURCES = TestRenderTexture.cpp
+
+TestRenderTexture_LDADD = \
+ $(top_builddir)/simgear/screen/libsgscreen.a \
+ $(top_builddir)/simgear/debug/libsgdebug.a \
+ $(opengl_LIBS)
+endif
+
+INCLUDES = -I$(top_srcdir) -I$(top_builddir) -DGLX_GLXEXT_PROTOTYPES