screen-dump.hxx \
extensions.hxx \
RenderTexture.h \
+ shader.h \
tr.h
libsgscreen_a_SOURCES = \
tr.cxx \
extensions.cxx \
RenderTexture.cpp \
+ shader.cpp \
win32-printer.h
-INCLUDES = -I$(top_srcdir) -DGLX_GLXEXT_PROTOTYPES
+if HAVE_GLUT
+noinst_PROGRAMS = TestRenderTexture
+
+TestRenderTexture_SOURCES = TestRenderTexture.cpp
+
+TestRenderTexture_LDADD = \
+ $(top_builddir)/simgear/screen/libsgscreen.a \
+ $(top_builddir)/simgear/debug/libsgdebug.a \
+ $(opengl_LIBS)
+endif
+
+INCLUDES = -I$(top_srcdir) -I$(top_builddir) -DGLX_GLXEXT_PROTOTYPES