]> git.mxchange.org Git - simgear.git/blobdiff - simgear/screen/Makefile.am
Comment out GLX code for MacOS and (hopefully) add some MacOS AGL compattible code...
[simgear.git] / simgear / screen / Makefile.am
index 9bd749b1e0c56555eb6134da9e99ed531df67c8e..743f2ad065649a66ce232b07ea131f781aa4dc33 100644 (file)
@@ -2,11 +2,34 @@ includedir = @includedir@/screen
 
 lib_LIBRARIES = libsgscreen.a
 
-include_HEADERS = screen-dump.hxx
+EXTRA_DIST = jpgfactory.cxx jpgfactory.hxx
+
+if ENABLE_JPEG_SERVER
+IMAGE_SERVER_INCL = jpgfactory.hxx
+IMAGE_SERVER_SRCS = jpgfactory.cxx
+else
+IMAGE_SERVER_INCL = 
+IMAGE_SERVER_SRCS = 
+endif
+
+noinst_HEADERS = colours.h RenderTexture.h
+
+include_HEADERS = \
+       colors.hxx \
+       texture.hxx \
+       $(IMAGE_SERVER_INCL) \
+       screen-dump.hxx \
+       extensions.hxx \
+       tr.h
 
 libsgscreen_a_SOURCES = \
+       texture.cxx \
        GLBitmaps.cxx GLBitmaps.h \
+       $(IMAGE_SERVER_SRCS) \
        screen-dump.cxx \
+       tr.cxx \
+       extensions.cxx \
+       RenderTexture.cpp \
        win32-printer.h
 
-# INCLUDES += -I$(top_builddir)/src
+INCLUDES = -I$(top_srcdir) -DGLX_GLXEXT_PROTOTYPES