texture.hxx \
$(IMAGE_SERVER_INCL) \
screen-dump.hxx \
+ extensions.hxx \
tr.h
libsgscreen_a_SOURCES = \
GLBitmaps.cxx GLBitmaps.h \
$(IMAGE_SERVER_SRCS) \
screen-dump.cxx \
- tr.cxx \
+ tr.cxx \
+ extensions.cxx \
win32-printer.h
INCLUDES = -I$(top_srcdir)