* Implementation of class RenderTexture. A multi-format render to
* texture wrapper.
*/
-#ifdef _MSC_VER
-#pragma warning(disable:4786)
-#endif
/*
* Changelog:
char strBuffer[512];
va_list args;
va_start(args, strMsg);
-#if defined _WIN32 && !defined __CYGWIN__
- _vsnprintf( strBuffer, 512, strMsg, args );
-#else
vsnprintf( strBuffer, 512, strMsg, args );
-#endif
va_end(args);
SG_LOG(SG_GL, SG_ALERT, strMsg);
va_list args;
char strBuffer[256];
va_start(args,strMode);
-#if defined _WIN32 && !defined __CYGWIN__
- _vsnprintf( strBuffer, 256, strMode, args );
-#else
vsnprintf( strBuffer, 256, strMode, args );
-#endif
va_end(args);
_ParseModeString(strBuffer, _pixelFormatAttribs, _pbufferAttribs);