]> git.mxchange.org Git - simgear.git/blobdiff - simgear/screen/extensions.hxx
Add a function to calculate the normalmap from a regular texture.
[simgear.git] / simgear / screen / extensions.hxx
index 949345a82f729ed7805c7ba3d57749fd42ecc7d6..4b9046a0c1e6316996d260cef51190924b5670de 100644 (file)
+/*
+ *
+ * Copyright (c) 2001 César Blecua Udías    All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * CESAR BLECUA UDIAS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
 #ifndef __SG_EXTENSIONS_HXX
 #define __SG_EXTENSIONS_HXX 1
 
-#ifndef WIN32
-#include <dlfcn.h>
+#if defined(__CYGWIN__) && !defined(WIN32) /* && !defined(USING_X) */
+#define WIN32
 #endif
 
-inline void (*SGLookupFunction(const char *func))() {
+#if defined(WIN32)  /* MINGW and MSC predefine WIN32 */
+# include <windows.h>
+#endif
+
+#if !defined(WIN32)
+# include <dlfcn.h>
+#endif
+
+#include <simgear/compiler.h>
+
+#include SG_GL_H
+
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+    // static bool SGSearchExtensionsString(char *extString, char *extName);
+bool SGIsOpenGLExtensionSupported(char *extName);
+
+#ifdef __APPLE__
+  // don't use an inline function for symbol lookup, since it is too big
+  void* macosxGetGLProcAddress(const char *func);
 
+#elif !defined( WIN32 )
+
+  void *SGGetGLProcAddress(const char *func);
+  
+#endif
+
+inline void (*SGLookupFunction(const char *func))()
+{
 #if defined( WIN32 )
-        return (void (*)()) wglGetProcAddress(func);
-
-#else
-
-  // If the target system s UNIX and the ARB_get_proc_address
-  // GLX extension is *not* guaranteed to be supported. An alternative
-  // dlsym-based approach will be used instead.
-  #if defined( linux ) || defined ( sgi )
-        void *libHandle;
-        void (*fptr)();
-        libHandle = dlopen("libGL.so", RTLD_LAZY);
-        fptr = (void (*)()) dlsym(libHandle, func);
-        dlclose(libHandle);
-        return fptr;
-  #else
-        return glXGetProcAddressARB(func);
-  #endif
+    return (void (*)()) wglGetProcAddress(func);
+
+#elif defined( __APPLE__ )
+    return (void (*)()) macosxGetGLProcAddress(func);
+
+#else // UNIX
+
+    return (void (*)()) SGGetGLProcAddress(func);
 #endif
 }
 
+/*
+ * OpenGL 1.2 and 1.3 enumerants
+ */
+
+#ifndef GL_VERSION_1_2
+#define GL_CLAMP_TO_EDGE                                        0x812F
+#define GL_TEXTURE_WRAP_R                                       0x8072
+#define GL_BLEND_EQUATION                                       0x8009
+#define GL_MIN                                                  0x8007
+#define GL_MAX                                                  0x8008
+#define GL_FUNC_ADD                                             0x8006
+#define GL_FUNC_SUBTRACT                                        0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                                0x800B
+#define GL_BLEND_COLOR                                          0x8005
+#define GL_CONSTANT_COLOR                                       0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR                             0x8002
+#define GL_CONSTANT_ALPHA                                       0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA                             0x8004
+#endif
+
+typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
+typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+
+/* OpenGL extension declarations */
+
+/*
+ * glPointParameterf and glPointParameterfv
+ */
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#define GL_POINT_SIZE_MIN_EXT                                   0x8126
+#define GL_DISTANCE_ATTENUATION_EXT                             0x8129
 #endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#define GL_POINT_SIZE_MIN_ARB                                  0x8126
+#define GL_DISTANCE_ATTENUATION_ARB                            0x8129
+#endif
+
+typedef void (APIENTRY * glPointParameterfProc)(GLenum pname, GLfloat param);
+typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *params);
+
+/*
+ * glActiveTextureARB
+ */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define GL_TEXTURE0_ARB                                         0x84C0
+#define GL_TEXTURE1_ARB                                         0x84C1
+#define GL_TEXTURE2_ARB                                         0x84C2
+#define GL_TEXTURE3_ARB                                         0x84C3
+#define GL_TEXTURE4_ARB                                         0x84C4
+#define GL_TEXTURE5_ARB                                         0x84C5
+#define GL_TEXTURE6_ARB                                         0x84C6
+#define GL_TEXTURE7_ARB                                         0x84C7
+#define GL_TEXTURE8_ARB                                         0x84C8
+#define GL_TEXTURE9_ARB                                         0x84C9
+#define GL_TEXTURE10_ARB                                        0x84CA
+#define GL_TEXTURE11_ARB                                        0x84CB
+#define GL_TEXTURE12_ARB                                        0x84CC
+#define GL_TEXTURE13_ARB                                        0x84CD
+#define GL_TEXTURE14_ARB                                        0x84CE
+#define GL_TEXTURE15_ARB                                        0x84CF
+#define GL_TEXTURE16_ARB                                        0x84D0
+#define GL_TEXTURE17_ARB                                        0x84D1
+#define GL_TEXTURE18_ARB                                        0x84D2
+#define GL_TEXTURE19_ARB                                        0x84D3
+#define GL_TEXTURE20_ARB                                        0x84D4
+#define GL_TEXTURE21_ARB                                        0x84D5
+#define GL_TEXTURE22_ARB                                        0x84D6
+#define GL_TEXTURE23_ARB                                        0x84D7
+#define GL_TEXTURE24_ARB                                        0x84D8
+#define GL_TEXTURE25_ARB                                        0x84D9
+#define GL_TEXTURE26_ARB                                        0x84DA
+#define GL_TEXTURE27_ARB                                        0x84DB
+#define GL_TEXTURE28_ARB                                        0x84DC
+#define GL_TEXTURE29_ARB                                        0x84DD
+#define GL_TEXTURE30_ARB                                        0x84DE
+#define GL_TEXTURE31_ARB                                        0x84DF
+#define GL_ACTIVE_TEXTURE_ARB                                   0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB                            0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB                                0x84E2
+#endif
+
+typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
+typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
+
+/*
+ * GL_EXT_separate_specular_color
+ */
+
+#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
+#define GL_LIGHT_MODEL_COLOR_CONTROL                            0x81F8
+#define GL_SINGLE_COLOR                                         0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR                              0x81FA
+#endif
+
+/*
+ * GL_ARB_texture_cube_map
+ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB                                       0x8511
+#define GL_REFLECTION_MAP_ARB                                   0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB                                 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                         0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                      0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                      0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                      0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                      0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                      0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                      0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                           0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                        0x851C
+#endif
+
+/*
+ * GL_ARB_texture_env_combine
+ */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#define GL_COMBINE_ARB                                          0x8570
+#define GL_COMBINE_RGB_ARB                                      0x8571
+#define GL_COMBINE_ALPHA_ARB                                    0x8572
+#define GL_RGB_SCALE_ARB                                        0x8573
+#define GL_ADD_SIGNED_ARB                                       0x8574
+#define GL_INTERPOLATE_ARB                                      0x8575
+#define GL_CONSTANT_ARB                                         0x8576
+#define GL_PRIMARY_COLOR_ARB                                    0x8577
+#define GL_PREVIOUS_ARB                                         0x8578
+#define GL_SOURCE0_RGB_ARB                                      0x8580
+#define GL_SOURCE1_RGB_ARB                                      0x8581
+#define GL_SOURCE2_RGB_ARB                                      0x8582
+#define GL_SOURCE0_ALPHA_ARB                                    0x8588
+#define GL_SOURCE1_ALPHA_ARB                                    0x8589
+#define GL_SOURCE2_ALPHA_ARB                                    0x858A
+#define GL_OPERAND0_RGB_ARB                                     0x8590
+#define GL_OPERAND1_RGB_ARB                                     0x8591
+#define GL_OPERAND2_RGB_ARB                                     0x8592
+#define GL_OPERAND0_ALPHA_ARB                                   0x8598
+#define GL_OPERAND1_ALPHA_ARB                                   0x8599
+#define GL_OPERAND2_ALPHA_ARB                                   0x859A
+#endif
+
+/*
+ * GL_ARB_texture_env_dot3
+ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB                                         0x86AE
+#define GL_DOT3_RGBA_ARB                                        0x86AF
+#endif
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif // !__SG_EXTENSIONS_HXX
+