]> git.mxchange.org Git - simgear.git/blobdiff - simgear/screen/extensions.hxx
Add a function to calculate the normalmap from a regular texture.
[simgear.git] / simgear / screen / extensions.hxx
index ffabf4e20fb350449be86088c4f5f7e968eb921f..4b9046a0c1e6316996d260cef51190924b5670de 100644 (file)
 #ifndef __SG_EXTENSIONS_HXX
 #define __SG_EXTENSIONS_HXX 1
 
-#include <GL/gl.h>
+#if defined(__CYGWIN__) && !defined(WIN32) /* && !defined(USING_X) */
+#define WIN32
+#endif
+
+#if defined(WIN32)  /* MINGW and MSC predefine WIN32 */
+# include <windows.h>
+#endif
+
+#if !defined(WIN32)
+# include <dlfcn.h>
+#endif
+
+#include <simgear/compiler.h>
+
+#include SG_GL_H
+
 
 #if defined(__cplusplus)
 extern "C" {
@@ -34,48 +49,70 @@ extern "C" {
 #define APIENTRY
 #endif
 
-static bool SGSearchExtensionsString(char *extString, char *extName);
+    // static bool SGSearchExtensionsString(char *extString, char *extName);
 bool SGIsOpenGLExtensionSupported(char *extName);
 
 #ifdef __APPLE__
   // don't use an inline function for symbol lookup, since it is too big
   void* macosxGetGLProcAddress(const char *func);
-#endif
 
-inline void (*SGLookupFunction(const char *func))() {
+#elif !defined( WIN32 )
 
+  void *SGGetGLProcAddress(const char *func);
+  
+#endif
+
+inline void (*SGLookupFunction(const char *func))()
+{
 #if defined( WIN32 )
-        return (void (*)()) wglGetProcAddress(func);
+    return (void (*)()) wglGetProcAddress(func);
 
 #elif defined( __APPLE__ )
-       return (void (*)()) macosxGetGLProcAddress(func);
-#else
-
-  // If the target system s UNIX and the ARB_get_proc_address
-  // GLX extension is *not* guaranteed to be supported. An alternative
-  // dlsym-based approach will be used instead.
-  #if defined( linux ) || defined ( sgi )
-        void *libHandle;
-        void (*fptr)();
-        libHandle = dlopen("libGL.so", RTLD_LAZY);
-        fptr = (void (*)()) dlsym(libHandle, func);
-        dlclose(libHandle);
-        return fptr;
-  #else
-        return glXGetProcAddressARB(func);
-  #endif
+    return (void (*)()) macosxGetGLProcAddress(func);
+
+#else // UNIX
+
+    return (void (*)()) SGGetGLProcAddress(func);
 #endif
 }
 
+/*
+ * OpenGL 1.2 and 1.3 enumerants
+ */
+
+#ifndef GL_VERSION_1_2
+#define GL_CLAMP_TO_EDGE                                        0x812F
+#define GL_TEXTURE_WRAP_R                                       0x8072
+#define GL_BLEND_EQUATION                                       0x8009
+#define GL_MIN                                                  0x8007
+#define GL_MAX                                                  0x8008
+#define GL_FUNC_ADD                                             0x8006
+#define GL_FUNC_SUBTRACT                                        0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                                0x800B
+#define GL_BLEND_COLOR                                          0x8005
+#define GL_CONSTANT_COLOR                                       0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR                             0x8002
+#define GL_CONSTANT_ALPHA                                       0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA                             0x8004
+#endif
+
+typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
+typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 
 
 /* OpenGL extension declarations */
+
+/*
+ * glPointParameterf and glPointParameterfv
+ */
 #ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
 #define GL_POINT_SIZE_MIN_EXT                                   0x8126
 #define GL_DISTANCE_ATTENUATION_EXT                             0x8129
 #endif
 
 #ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
 #define GL_POINT_SIZE_MIN_ARB                                  0x8126
 #define GL_DISTANCE_ATTENUATION_ARB                            0x8129
 #endif
@@ -83,6 +120,121 @@ inline void (*SGLookupFunction(const char *func))() {
 typedef void (APIENTRY * glPointParameterfProc)(GLenum pname, GLfloat param);
 typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *params);
 
+/*
+ * glActiveTextureARB
+ */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define GL_TEXTURE0_ARB                                         0x84C0
+#define GL_TEXTURE1_ARB                                         0x84C1
+#define GL_TEXTURE2_ARB                                         0x84C2
+#define GL_TEXTURE3_ARB                                         0x84C3
+#define GL_TEXTURE4_ARB                                         0x84C4
+#define GL_TEXTURE5_ARB                                         0x84C5
+#define GL_TEXTURE6_ARB                                         0x84C6
+#define GL_TEXTURE7_ARB                                         0x84C7
+#define GL_TEXTURE8_ARB                                         0x84C8
+#define GL_TEXTURE9_ARB                                         0x84C9
+#define GL_TEXTURE10_ARB                                        0x84CA
+#define GL_TEXTURE11_ARB                                        0x84CB
+#define GL_TEXTURE12_ARB                                        0x84CC
+#define GL_TEXTURE13_ARB                                        0x84CD
+#define GL_TEXTURE14_ARB                                        0x84CE
+#define GL_TEXTURE15_ARB                                        0x84CF
+#define GL_TEXTURE16_ARB                                        0x84D0
+#define GL_TEXTURE17_ARB                                        0x84D1
+#define GL_TEXTURE18_ARB                                        0x84D2
+#define GL_TEXTURE19_ARB                                        0x84D3
+#define GL_TEXTURE20_ARB                                        0x84D4
+#define GL_TEXTURE21_ARB                                        0x84D5
+#define GL_TEXTURE22_ARB                                        0x84D6
+#define GL_TEXTURE23_ARB                                        0x84D7
+#define GL_TEXTURE24_ARB                                        0x84D8
+#define GL_TEXTURE25_ARB                                        0x84D9
+#define GL_TEXTURE26_ARB                                        0x84DA
+#define GL_TEXTURE27_ARB                                        0x84DB
+#define GL_TEXTURE28_ARB                                        0x84DC
+#define GL_TEXTURE29_ARB                                        0x84DD
+#define GL_TEXTURE30_ARB                                        0x84DE
+#define GL_TEXTURE31_ARB                                        0x84DF
+#define GL_ACTIVE_TEXTURE_ARB                                   0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB                            0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB                                0x84E2
+#endif
+
+typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
+typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
+
+/*
+ * GL_EXT_separate_specular_color
+ */
+
+#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
+#define GL_LIGHT_MODEL_COLOR_CONTROL                            0x81F8
+#define GL_SINGLE_COLOR                                         0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR                              0x81FA
+#endif
+
+/*
+ * GL_ARB_texture_cube_map
+ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB                                       0x8511
+#define GL_REFLECTION_MAP_ARB                                   0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB                                 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                         0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                      0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                      0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                      0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                      0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                      0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                      0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                           0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                        0x851C
+#endif
+
+/*
+ * GL_ARB_texture_env_combine
+ */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#define GL_COMBINE_ARB                                          0x8570
+#define GL_COMBINE_RGB_ARB                                      0x8571
+#define GL_COMBINE_ALPHA_ARB                                    0x8572
+#define GL_RGB_SCALE_ARB                                        0x8573
+#define GL_ADD_SIGNED_ARB                                       0x8574
+#define GL_INTERPOLATE_ARB                                      0x8575
+#define GL_CONSTANT_ARB                                         0x8576
+#define GL_PRIMARY_COLOR_ARB                                    0x8577
+#define GL_PREVIOUS_ARB                                         0x8578
+#define GL_SOURCE0_RGB_ARB                                      0x8580
+#define GL_SOURCE1_RGB_ARB                                      0x8581
+#define GL_SOURCE2_RGB_ARB                                      0x8582
+#define GL_SOURCE0_ALPHA_ARB                                    0x8588
+#define GL_SOURCE1_ALPHA_ARB                                    0x8589
+#define GL_SOURCE2_ALPHA_ARB                                    0x858A
+#define GL_OPERAND0_RGB_ARB                                     0x8590
+#define GL_OPERAND1_RGB_ARB                                     0x8591
+#define GL_OPERAND2_RGB_ARB                                     0x8592
+#define GL_OPERAND0_ALPHA_ARB                                   0x8598
+#define GL_OPERAND1_ALPHA_ARB                                   0x8599
+#define GL_OPERAND2_ALPHA_ARB                                   0x859A
+#endif
+
+/*
+ * GL_ARB_texture_env_dot3
+ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB                                         0x86AE
+#define GL_DOT3_RGBA_ARB                                        0x86AF
+#endif
+
 #if defined(__cplusplus)
 }
 #endif