#ifdef __APPLE__
// don't use an inline function for symbol lookup, since it is too big
void* macosxGetGLProcAddress(const char *func);
+
+#else if !defined( WIN32 )
+
+ void *SGGetGLProcAddress(const char *func);
+
#endif
inline void (*SGLookupFunction(const char *func))()
#else // UNIX
- // If the target system s UNIX and the ARB_get_proc_address
- // GLX extension is *not* guaranteed to be supported. An alternative
- // dlsym-based approach will be used instead.
-
- void *libHandle;
- void (*fptr)();
- libHandle = dlopen("libGL.so", RTLD_LAZY);
- fptr = (void (*)()) dlsym(libHandle, func);
- dlclose(libHandle);
- return fptr;
+ return (void (*)()) SGGetGLProcAddress(func);
#endif
}