# include <windows.h>
#endif
-#if !defined(WIN32)
-# include <dlfcn.h>
-#endif
-
#include <simgear/compiler.h>
+#if !defined(WIN32)
+# include SG_GLX_H
+#endif
#include SG_GL_H
#elif defined( __APPLE__ )
return (void (*)()) macosxGetGLProcAddress(func);
-#else // UNIX
-
+#else // UNIX, default
return (void (*)()) SGGetGLProcAddress(func);
#endif
}
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#endif
+/*
+ * NV_texture_rectangle
+ */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+#endif
+
/*
* WGL_NV_texture_rectangle
*/
#ifndef GL_VERSION_2_0
#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
#endif
/*