# include <windows.h>
#endif
-#if !defined(WIN32)
-# include <dlfcn.h>
-#endif
-
#include <simgear/compiler.h>
+#if !defined(WIN32)
+# include SG_GLX_H
+#endif
#include SG_GL_H
#elif defined( __APPLE__ )
return (void (*)()) macosxGetGLProcAddress(func);
-#else // UNIX
-
+#else // UNIX, default
return (void (*)()) SGGetGLProcAddress(func);
#endif
}