]> git.mxchange.org Git - simgear.git/blobdiff - simgear/screen/extensions.hxx
Merge branch 'jmt/ref_ptr-conv'
[simgear.git] / simgear / screen / extensions.hxx
index 43a7e348d8fc8ca97c3be1a48d11cdd3ddf89a3f..e1871068faa0cb1aa736d9ff7d9a542a874f3f8d 100644 (file)
 #ifndef __SG_EXTENSIONS_HXX
 #define __SG_EXTENSIONS_HXX 1
 
-#if defined(WIN32) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+#ifdef WIN32
 # include <windows.h>
-#else
-# include <dlfcn.h>
 #endif
 
-#include <GL/gl.h>
+#include <simgear/compiler.h>
 
+#include <osg/GL>
+
+#if !defined(__APPLE__) && !defined(WIN32)
+#  include <GL/glx.h>
+#endif
 
 #if defined(__cplusplus)
 extern "C" {
@@ -41,37 +44,54 @@ extern "C" {
 #define APIENTRY
 #endif
 
-static bool SGSearchExtensionsString(char *extString, char *extName);
-bool SGIsOpenGLExtensionSupported(char *extName);
+bool SGSearchExtensionsString(const char *extString, const char *extName);
+bool SGIsOpenGLExtensionSupported(const char *extName);
 
 #ifdef __APPLE__
   // don't use an inline function for symbol lookup, since it is too big
   void* macosxGetGLProcAddress(const char *func);
+
+#elif !defined( WIN32 )
+
+  void *SGGetGLProcAddress(const char *func);
+  
 #endif
 
 inline void (*SGLookupFunction(const char *func))()
 {
-#if defined( WIN32 ) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+#if defined( WIN32 )
     return (void (*)()) wglGetProcAddress(func);
 
 #elif defined( __APPLE__ )
     return (void (*)()) macosxGetGLProcAddress(func);
 
-#else // UNIX
+#else // UNIX, default
+    return (void (*)()) SGGetGLProcAddress(func);
+#endif
+}
 
-    // If the target system s UNIX and the ARB_get_proc_address
-    // GLX extension is *not* guaranteed to be supported. An alternative
-    // dlsym-based approach will be used instead.
+/*
+ * OpenGL 1.2 and 1.3 enumerants
+ */
 
-    void *libHandle;
-    void (*fptr)();
-    libHandle = dlopen("libGL.so", RTLD_LAZY);
-    fptr = (void (*)()) dlsym(libHandle, func);
-    dlclose(libHandle);
-    return fptr;
+#ifndef GL_VERSION_1_2
+#define GL_CLAMP_TO_EDGE                                       0x812F
+#define GL_TEXTURE_WRAP_R                                      0x8072
+#define GL_BLEND_EQUATION                                      0x8009
+#define GL_MIN                                                 0x8007
+#define GL_MAX                                                 0x8008
+#define GL_FUNC_ADD                                            0x8006
+#define GL_FUNC_SUBTRACT                                       0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                               0x800B
+#define GL_BLEND_COLOR                                         0x8005
+#define GL_CONSTANT_COLOR                                      0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR                            0x8002
+#define GL_CONSTANT_ALPHA                                      0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA                            0x8004
 #endif
-}
 
+typedef void (APIENTRY * glBlendEquationProc) (GLenum mode );
+typedef void (APIENTRY * glBlendColorProc) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 
 
 /* OpenGL extension declarations */
@@ -81,8 +101,8 @@ inline void (*SGLookupFunction(const char *func))()
  */
 #ifndef GL_EXT_point_parameters
 #define GL_EXT_point_parameters 1
-#define GL_POINT_SIZE_MIN_EXT                                   0x8126
-#define GL_DISTANCE_ATTENUATION_EXT                             0x8129
+#define GL_POINT_SIZE_MIN_EXT                                  0x8126
+#define GL_DISTANCE_ATTENUATION_EXT                            0x8129
 #endif
 
 #ifndef GL_ARB_point_parameters
@@ -100,48 +120,849 @@ typedef void (APIENTRY * glPointParameterfvProc)(GLenum pname, const GLfloat *pa
 
 #ifndef GL_ARB_multitexture
 #define GL_ARB_multitexture 1
-#define GL_TEXTURE0_ARB                                         0x84C0
-#define GL_TEXTURE1_ARB                                         0x84C1
-#define GL_TEXTURE2_ARB                                         0x84C2
-#define GL_TEXTURE3_ARB                                         0x84C3
-#define GL_TEXTURE4_ARB                                         0x84C4
-#define GL_TEXTURE5_ARB                                         0x84C5
-#define GL_TEXTURE6_ARB                                         0x84C6
-#define GL_TEXTURE7_ARB                                         0x84C7
-#define GL_TEXTURE8_ARB                                         0x84C8
-#define GL_TEXTURE9_ARB                                         0x84C9
-#define GL_TEXTURE10_ARB                                        0x84CA
-#define GL_TEXTURE11_ARB                                        0x84CB
-#define GL_TEXTURE12_ARB                                        0x84CC
-#define GL_TEXTURE13_ARB                                        0x84CD
-#define GL_TEXTURE14_ARB                                        0x84CE
-#define GL_TEXTURE15_ARB                                        0x84CF
-#define GL_TEXTURE16_ARB                                        0x84D0
-#define GL_TEXTURE17_ARB                                        0x84D1
-#define GL_TEXTURE18_ARB                                        0x84D2
-#define GL_TEXTURE19_ARB                                        0x84D3
-#define GL_TEXTURE20_ARB                                        0x84D4
-#define GL_TEXTURE21_ARB                                        0x84D5
-#define GL_TEXTURE22_ARB                                        0x84D6
-#define GL_TEXTURE23_ARB                                        0x84D7
-#define GL_TEXTURE24_ARB                                        0x84D8
-#define GL_TEXTURE25_ARB                                        0x84D9
-#define GL_TEXTURE26_ARB                                        0x84DA
-#define GL_TEXTURE27_ARB                                        0x84DB
-#define GL_TEXTURE28_ARB                                        0x84DC
-#define GL_TEXTURE29_ARB                                        0x84DD
-#define GL_TEXTURE30_ARB                                        0x84DE
-#define GL_TEXTURE31_ARB                                        0x84DF
-#define GL_ACTIVE_TEXTURE_ARB                                   0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB                            0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB                                0x84E2
+#define GL_TEXTURE0_ARB                                                0x84C0
+#define GL_TEXTURE1_ARB                                                0x84C1
+#define GL_TEXTURE2_ARB                                                0x84C2
+#define GL_TEXTURE3_ARB                                                0x84C3
+#define GL_TEXTURE4_ARB                                                0x84C4
+#define GL_TEXTURE5_ARB                                                0x84C5
+#define GL_TEXTURE6_ARB                                                0x84C6
+#define GL_TEXTURE7_ARB                                                0x84C7
+#define GL_TEXTURE8_ARB                                                0x84C8
+#define GL_TEXTURE9_ARB                                                0x84C9
+#define GL_TEXTURE10_ARB                                       0x84CA
+#define GL_TEXTURE11_ARB                                       0x84CB
+#define GL_TEXTURE12_ARB                                       0x84CC
+#define GL_TEXTURE13_ARB                                       0x84CD
+#define GL_TEXTURE14_ARB                                       0x84CE
+#define GL_TEXTURE15_ARB                                       0x84CF
+#define GL_TEXTURE16_ARB                                       0x84D0
+#define GL_TEXTURE17_ARB                                       0x84D1
+#define GL_TEXTURE18_ARB                                       0x84D2
+#define GL_TEXTURE19_ARB                                       0x84D3
+#define GL_TEXTURE20_ARB                                       0x84D4
+#define GL_TEXTURE21_ARB                                       0x84D5
+#define GL_TEXTURE22_ARB                                       0x84D6
+#define GL_TEXTURE23_ARB                                       0x84D7
+#define GL_TEXTURE24_ARB                                       0x84D8
+#define GL_TEXTURE25_ARB                                       0x84D9
+#define GL_TEXTURE26_ARB                                       0x84DA
+#define GL_TEXTURE27_ARB                                       0x84DB
+#define GL_TEXTURE28_ARB                                       0x84DC
+#define GL_TEXTURE29_ARB                                       0x84DD
+#define GL_TEXTURE30_ARB                                       0x84DE
+#define GL_TEXTURE31_ARB                                       0x84DF
+#define GL_ACTIVE_TEXTURE_ARB                                  0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB                           0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB                               0x84E2
 #endif
 
 typedef void (APIENTRY * glActiveTextureProc)(GLenum texture);
+typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
+
+/*
+ * GL_EXT_separate_specular_color
+ */
+
+#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
+#define GL_LIGHT_MODEL_COLOR_CONTROL                           0x81F8
+#define GL_SINGLE_COLOR                                                0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR                             0x81FA
+#endif
+
+/*
+ * GL_ARB_texture_cube_map
+ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB                                      0x8511
+#define GL_REFLECTION_MAP_ARB                                  0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB                                        0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                                0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                     0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                     0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                     0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                     0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                     0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                     0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                          0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                       0x851C
+#endif
+
+/*
+ * GL_ARB_texture_env_combine
+ */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#define GL_COMBINE_ARB                                         0x8570
+#define GL_COMBINE_RGB_ARB                                     0x8571
+#define GL_COMBINE_ALPHA_ARB                                   0x8572
+#define GL_RGB_SCALE_ARB                                       0x8573
+#define GL_ADD_SIGNED_ARB                                      0x8574
+#define GL_INTERPOLATE_ARB                                     0x8575
+#define GL_SUBTRACT_ARB                                                0x84E7
+#define GL_CONSTANT_ARB                                                0x8576
+#define GL_PRIMARY_COLOR_ARB                                   0x8577
+#define GL_PREVIOUS_ARB                                                0x8578
+#define GL_SOURCE0_RGB_ARB                                     0x8580
+#define GL_SOURCE1_RGB_ARB                                     0x8581
+#define GL_SOURCE2_RGB_ARB                                     0x8582
+#define GL_SOURCE0_ALPHA_ARB                                   0x8588
+#define GL_SOURCE1_ALPHA_ARB                                   0x8589
+#define GL_SOURCE2_ALPHA_ARB                                   0x858A
+#define GL_OPERAND0_RGB_ARB                                    0x8590
+#define GL_OPERAND1_RGB_ARB                                    0x8591
+#define GL_OPERAND2_RGB_ARB                                    0x8592
+#define GL_OPERAND0_ALPHA_ARB                                  0x8598
+#define GL_OPERAND1_ALPHA_ARB                                  0x8599
+#define GL_OPERAND2_ALPHA_ARB                                  0x859A
+#endif
+
+/*
+ * GL_ARB_texture_env_dot3
+ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB                                                0x86AE
+#define GL_DOT3_RGBA_ARB                                       0x86AF
+#endif
+
+/*
+ * ARB_depth_texture
+ */
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#define GL_DEPTH_COMPONENT16_ARB                               0x81A5
+#define GL_DEPTH_COMPONENT24_ARB                               0x81A6
+#define GL_DEPTH_COMPONENT32_ARB                               0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB                              0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB                              0x884B
+#endif
+
+/*
+ * ARB_multisample
+ */
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#define GL_MULTISAMPLE_ARB                                     0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                                0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB                             0x809F
+#define GL_SAMPLE_COVERAGE_ARB                                 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB                                  0x80A8
+#define GL_SAMPLES_ARB                                         0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB                           0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB                          0x80AB
+#define GL_MULTISAMPLE_BIT_ARB                                 0x20000000
+#define GL_DOUBLEBUFFER                                                0x0C32
+#define GL_AUX_BUFFERS                                         0x0C00
+#define WGL_SAMPLE_BUFFERS_ARB                                 0x2041
+#define WGL_SAMPLES_ARB                                                0x2042
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#define GL_GENERATE_MIPMAP_SGIS                                        0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS                           0x8192
+#endif
+
+/* WGL spcific OpenGL extenstions */
+#ifdef WIN32
+
+/*
+ * WGL_ARB_extensions_string
+ */
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+typedef const char * (APIENTRY * wglGetExtensionsStringARBProc) (HDC hDC);
+#endif
+
+/*
+ * WGL_ARB_pbuffer
+ */
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+#define WGL_DRAW_TO_PBUFFER_ARB                                        0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB                             0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB                              0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB                             0x2030
+#define WGL_PBUFFER_LARGEST_ARB                                        0x2033
+#define WGL_PBUFFER_WIDTH_ARB                                  0x2034
+#define WGL_PBUFFER_HEIGHT_ARB                                 0x2035
+#define WGL_PBUFFER_LOST_ARB                                   0x2036
+DECLARE_HANDLE(HPBUFFERARB);
+typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBProc) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (APIENTRY * wglGetPbufferDCARBProc) (HPBUFFERARB hPbuffer);
+typedef int (APIENTRY * wglReleasePbufferDCARBProc) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (APIENTRY * wglDestroyPbufferARBProc) (HPBUFFERARB hPbuffer);
+typedef BOOL (APIENTRY * wglQueryPbufferARBProc) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#endif
+
+
+/*
+ * ARB_pixel_format
+ */
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB                           0x2000
+#define WGL_DRAW_TO_WINDOW_ARB                                 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB                                 0x2002
+#define WGL_ACCELERATION_ARB                                   0x2003
+#define WGL_NEED_PALETTE_ARB                                   0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB                            0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB                             0x2006
+#define WGL_SWAP_METHOD_ARB                                    0x2007
+#define WGL_NUMBER_OVERLAYS_ARB                                        0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB                               0x2009
+#define WGL_TRANSPARENT_ARB                                    0x200A
+#define WGL_SHARE_DEPTH_ARB                                    0x200C
+#define WGL_SHARE_STENCIL_ARB                                  0x200D
+#define WGL_SHARE_ACCUM_ARB                                    0x200E
+#define WGL_SUPPORT_GDI_ARB                                    0x200F
+#define WGL_SUPPORT_OPENGL_ARB                                 0x2010
+#define WGL_DOUBLE_BUFFER_ARB                                  0x2011
+#define WGL_STEREO_ARB                                         0x2012
+#define WGL_PIXEL_TYPE_ARB                                     0x2013
+#define WGL_COLOR_BITS_ARB                                     0x2014
+#define WGL_RED_BITS_ARB                                       0x2015
+#define WGL_RED_SHIFT_ARB                                      0x2016
+#define WGL_GREEN_BITS_ARB                                     0x2017
+#define WGL_GREEN_SHIFT_ARB                                    0x2018
+#define WGL_BLUE_BITS_ARB                                      0x2019
+#define WGL_BLUE_SHIFT_ARB                                     0x201A
+#define WGL_ALPHA_BITS_ARB                                     0x201B
+#define WGL_ALPHA_SHIFT_ARB                                    0x201C
+#define WGL_ACCUM_BITS_ARB                                     0x201D
+#define WGL_ACCUM_RED_BITS_ARB                                 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB                               0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB                                        0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB                               0x2021
+#define WGL_DEPTH_BITS_ARB                                     0x2022
+#define WGL_STENCIL_BITS_ARB                                   0x2023
+#define WGL_AUX_BUFFERS_ARB                                    0x2024
+#define WGL_NO_ACCELERATION_ARB                                        0x2025
+#define WGL_GENERIC_ACCELERATION_ARB                           0x2026
+#define WGL_FULL_ACCELERATION_ARB                              0x2027
+#define WGL_SWAP_EXCHANGE_ARB                                  0x2028
+#define WGL_SWAP_COPY_ARB                                      0x2029
+#define WGL_SWAP_UNDEFINED_ARB                                 0x202A
+#define WGL_TYPE_RGBA_ARB                                      0x202B
+#define WGL_TYPE_COLORINDEX_ARB                                        0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB                          0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB                                0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB                         0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB                                0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB                                0x203B
+typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (APIENTRY * wglChoosePixelFormatARBProc) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+
+/*
+ * ARB_render_texture
+ */
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB                            0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB                           0x2071
+#define WGL_TEXTURE_FORMAT_ARB                                 0x2072
+#define WGL_TEXTURE_TARGET_ARB                                 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB                                 0x2074
+#define WGL_TEXTURE_RGB_ARB                                    0x2075
+#define WGL_TEXTURE_RGBA_ARB                                   0x2076
+#define WGL_NO_TEXTURE_ARB                                     0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB                               0x2078
+#define WGL_TEXTURE_1D_ARB                                     0x2079
+#define WGL_TEXTURE_2D_ARB                                     0x207A
+#define WGL_NO_TEXTURE_ARB                                     0x2077
+#define WGL_MIPMAP_LEVEL_ARB                                   0x207B
+#define WGL_CUBE_MAP_FACE_ARB                                  0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                    0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                    0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                    0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                    0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                    0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                    0x2082
+#define WGL_FRONT_LEFT_ARB                                     0x2083
+#define WGL_FRONT_RIGHT_ARB                                    0x2084
+#define WGL_BACK_LEFT_ARB                                      0x2085
+#define WGL_BACK_RIGHT_ARB                                     0x2086
+#define WGL_AUX0_ARB                                           0x2087
+#define WGL_AUX1_ARB                                           0x2088
+#define WGL_AUX2_ARB                                           0x2089
+#define WGL_AUX3_ARB                                           0x208A
+#define WGL_AUX4_ARB                                           0x208B
+#define WGL_AUX5_ARB                                           0x208C
+#define WGL_AUX6_ARB                                           0x208D
+#define WGL_AUX7_ARB                                           0x208E
+#define WGL_AUX8_ARB                                           0x208F
+#define WGL_AUX9_ARB                                           0x2090
+typedef BOOL (APIENTRY * wglBindTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (APIENTRY * wglReleaseTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (APIENTRY * wglSetPbufferAttribARBProc) (HPBUFFERARB hPbuffer, const int *piAttribList);
+#endif
+
+#elif !defined(__APPLE__) /* !WIN32 */
+
+/* GLX pcific OpenGL extenstions */
+#include <GL/glx.h>
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample1
+#define GLX_SAMPLE_BUFFERS_ARB                                 100001
+#define GLX_SAMPLES_ARB                                                100000
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+#define GLX_DOUBLEBUFFER                                       5
+#define GLX_AUX_BUFFERS                                                0x00000010
+#endif
+
+#ifndef GLXPbuffer
+# ifdef GLXPbufferSGIX
+#  define GLXPbuffer GLXPbufferSGIX
+# endif
+#endif
+#ifndef GLXFBConfig
+# ifdef GLXFBConfigSGIX
+#  define GLXFBConfig GLXFBConfigSGIX
+# endif
+#endif
+
+typedef GLXFBConfig *(*glXChooseFBConfigProc) (Display *dpy, int screen, int *attribList, int *nitems);
+typedef GLXPbuffer (*glXCreateGLXPbufferProc) (Display *dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef GLXPbuffer (*glXCreatePbufferProc) (Display *dpy, GLXFBConfig config, int *attrib_list);
+typedef XVisualInfo *(*glXGetVisualFromFBConfigProc) (Display *dpy, GLXFBConfig config);
+typedef GLXContext (*glXCreateContextWithConfigProc) (Display *dpy,  GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXContext (*glXCreateContextProc) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+typedef void (*glXDestroyPbufferProc) (Display *dpy, GLXPbuffer pbuf);
+typedef int (*glXQueryGLXPbufferSGIXProc) (Display *, GLXPbuffer, int, unsigned int *);
+typedef void (*glXQueryDrawableProc) (Display *, GLXDrawable, int, unsigned int *);
+#endif /* WIN32 */
+
+
+/* NVIDIA specific extension */
+
+/*
+ * NV_texture_rectangle
+ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_NV                                        0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV                                0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV                          0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV                       0x84F8
+#endif
+
+/*
+ * NV_texture_rectangle
+ */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_EXT                               0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT                       0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT                         0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT                      0x84F8
+#endif
+
+/*
+ * WGL_NV_texture_rectangle
+ */
+
+#ifndef WGL_NV_texture_rectangle
+#define WGL_NV_texture_rectangle 1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV                   0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV                  0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV                               0x20A2
+#endif
+
+/*
+ * NV_render_depth_texture
+ */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+#define WGL_NO_TEXTURE_ARB                                     0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV                           0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV                 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV                            0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV                         0x20A6
+#define WGL_DEPTH_COMPONENT_NV                                 0x20A7
+#endif
+
+/*
+ * NV_float_buffer
+ */
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#define GL_FLOAT_R_NV                                          0x8880
+#define GL_FLOAT_RG_NV                                         0x8881
+#define GL_FLOAT_RGB_NV                                                0x8882
+#define GL_FLOAT_RGBA_NV                                       0x8883
+#define GL_FLOAT_R16_NV                                                0x8884
+#define GL_FLOAT_R32_NV                                                0x8885
+#define GL_FLOAT_RG16_NV                                       0x8886
+#define GL_FLOAT_RG32_NV                                       0x8887
+#define GL_FLOAT_RGB16_NV                                      0x8888
+#define GL_FLOAT_RGB32_NV                                      0x8889
+#define GL_FLOAT_RGBA16_NV                                     0x888A
+#define GL_FLOAT_RGBA32_NV                                     0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV                         0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV                          0x888D
+#define GL_FLOAT_RGBA_MODE_NV                                  0x888E
+#endif
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+#define GLX_FLOAT_COMPONENTS_NV                                        0x20B0
+#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV               0x20B1
+#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV              0x20B2
+#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV             0x20B3
+#define GLX_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV            0x20B4
+#define GLX_TEXTURE_FLOAT_R_NV                                 0x20B5
+#define GLX_TEXTURE_FLOAT_RG_NV                                        0x20B6
+#define GLX_TEXTURE_FLOAT_RGB_NV                               0x20B7
+#define GLX_TEXTURE_FLOAT_RGBA_NV                              0x20B8
+#endif
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+#define WGL_FLOAT_COMPONENTS_NV                                        0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV               0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV              0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV             0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV            0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV                                 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV                                        0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV                               0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV                              0x20B8
+#endif
+
+
+/* ATI specific extension */
+
+/*
+ * ATI_pixel_format_float
+ */
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ATI                                        0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI                                 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI                     0x8835
+#endif
+
+/*
+ * ATI_texture_float
+ */
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#define GL_RGBA_FLOAT32_ATI                                    0x8814
+#define GL_RGB_FLOAT32_ATI                                     0x8815
+#define GL_ALPHA_FLOAT32_ATI                                   0x8816
+#define GL_INTENSITY_FLOAT32_ATI                               0x8817
+#define GL_LUMINANCE_FLOAT32_ATI                               0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI                         0x8819
+#define GL_RGBA_FLOAT16_ATI                                    0x881A
+#define GL_RGB_FLOAT16_ATI                                     0x881B
+#define GL_ALPHA_FLOAT16_ATI                                   0x881C
+#define GL_INTENSITY_FLOAT16_ATI                               0x881D
+#define GL_LUMINANCE_FLOAT16_ATI                               0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI                         0x881F
+#endif
+
+/*
+ * ARB point sprite
+ */
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#endif
+
+/*
+ * ARB_vertex_program
+ */
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+/*
+ * ARB_fragment_program
+ */
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+typedef void (APIENTRY * glVertexAttrib1dProc) (GLuint index, GLdouble x);
+typedef void (APIENTRY * glVertexAttrib1dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib1fProc) (GLuint index, GLfloat x);
+typedef void (APIENTRY * glVertexAttrib1fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib1sProc) (GLuint index, GLshort x);
+typedef void (APIENTRY * glVertexAttrib1svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib2dProc) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRY * glVertexAttrib2dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib2fProc) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRY * glVertexAttrib2fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib2sProc) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRY * glVertexAttrib2svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib3dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glVertexAttrib3dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib3fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glVertexAttrib3fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib3sProc) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glVertexAttrib3svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4NbvProc) (GLuint index, const GLbyte *v);
+typedef void (APIENTRY * glVertexAttrib4NivProc) (GLuint index, const GLint *v);
+typedef void (APIENTRY * glVertexAttrib4NsvProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4NubProc) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRY * glVertexAttrib4NubvProc) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttrib4NuivProc) (GLuint index, const GLuint *v);
+typedef void (APIENTRY * glVertexAttrib4NusvProc) (GLuint index, const GLushort *v);
+typedef void (APIENTRY * glVertexAttrib4bvProc) (GLuint index, const GLbyte *v);
+typedef void (APIENTRY * glVertexAttrib4dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glVertexAttrib4dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib4fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glVertexAttrib4fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib4ivProc) (GLuint index, const GLint *v);
+typedef void (APIENTRY * glVertexAttrib4sProc) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * glVertexAttrib4svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4ubvProc) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttrib4uivProc) (GLuint index, const GLuint *v);
+typedef void (APIENTRY * glVertexAttrib4usvProc) (GLuint index, const GLushort *v);
+typedef void (APIENTRY * glVertexAttribPointerProc) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * glEnableVertexAttribArrayProc) (GLuint index);
+typedef void (APIENTRY * glDisableVertexAttribArrayProc) (GLuint index);
+typedef void (APIENTRY * glProgramStringProc) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRY * glBindProgramProc) (GLenum target, GLuint program);
+typedef void (APIENTRY * glDeleteProgramsProc) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRY * glGenProgramsProc) (GLsizei n, GLuint *programs);
+typedef void (APIENTRY * glProgramEnvParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramEnvParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramEnvParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramEnvParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glProgramLocalParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramLocalParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramLocalParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glGetProgramEnvParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramEnvParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRY * glGetProgramLocalParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramLocalParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRY * glGetProgramivProc) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetProgramStringProc) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRY * glGetVertexAttribdvProc) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRY * glGetVertexAttribfvProc) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetVertexAttribivProc) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetVertexAttribPointervProc) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRY * glIsProgramProc) (GLuint program);
+
+/*
+ * EXT_framebuffer_objects
+ */
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#define GL_NONE_EXT                                            0
+#define GL_FRAMEBUFFER_EXT                                     0x8D40
+#define GL_RENDERBUFFER_EXT                                    0x8D41
+#define GL_RGBA4_EXT                                           0x8056
+#define GL_RGB5_A1_EXT                                         0x8057
+#define GL_RGB565_EXT                                          0x8D62
+#define GL_DEPTH_COMPONENT16_EXT                               0x81A5
+#define GL_RENDERBUFFER_WIDTH_EXT                              0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT                             0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                    0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT                           0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT                         0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT                          0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT                         0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT                         0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT                       0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT              0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT              0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT            0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT    0x8CD3
+#define GL_COLOR_ATTACHMENT0_EXT                               0x8CE0
+#define GL_DEPTH_ATTACHMENT_EXT                                        0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT                              0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT                            0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT               0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT       0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT               0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                  0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                         0x8CDD
+#define GL_FRAMEBUFFER_BINDING_EXT                             0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT                            0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE_EXT                           0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                   0x0506
+#endif
+
+typedef GLboolean (APIENTRY * glIsRenderbufferProc) (GLuint renderbuffer);
+typedef void (APIENTRY * glBindRenderbufferProc) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRY * glDeleteRenderbuffersProc) (GLsizei n, const GLuint* renderbuffers);
+typedef void (APIENTRY * glGenRenderbuffersProc) (GLsizei n, GLuint* renderbuffers);
+typedef void (APIENTRY * glRenderbufferStorageProc) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRY * glGetRenderbufferParameterivProc) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (APIENTRY * glIsFramebufferProc) (GLuint framebuffer);
+typedef void (APIENTRY * glBindFramebufferProc) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRY * glDeleteFramebuffersProc) (GLsizei n, const GLuint* framebuffers);
+typedef void (APIENTRY * glGenFramebuffersProc) (GLsizei n, GLuint* framebuffers);
+typedef GLenum (APIENTRY * glCheckFramebufferStatusProc) (GLenum target);
+typedef void (APIENTRY * glFramebufferRenderbufferProc) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRY * glFramebufferTexture2DProc) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRY * glGetFramebufferAttachmentParameterivProc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (APIENTRY * glGenerateMipmapProc) (GLenum target);
+
+/*
+ * ARB_shader_objects
+ */
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;                /* native character */
+typedef unsigned int GLhandleARB;      /* shader object handle */
+
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+typedef void (APIENTRY * glDeleteObjectProc) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRY * glGetHandleProc) (GLenum pname);
+typedef void (APIENTRY * glDetachObjectProc) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRY * glCreateShaderObjectProc) (GLenum shaderType);
+typedef void (APIENTRY * glShaderSourceProc) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRY * glCompileShaderProc) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRY * glCreateProgramObjectProc) (void);
+typedef void (APIENTRY * glAttachObjectProc) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRY * glLinkProgramProc) (GLhandleARB programObj);
+typedef void (APIENTRY * glUseProgramObjectProc) (GLhandleARB programObj);
+typedef void (APIENTRY * glValidateProgramProc) (GLhandleARB programObj);
+typedef void (APIENTRY * glUniform1fProc) (GLint location, GLfloat v0);
+typedef void (APIENTRY * glUniform2fProc) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRY * glUniform3fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRY * glUniform4fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRY * glUniform1iProc) (GLint location, GLint v0);
+typedef void (APIENTRY * glUniform2iProc) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRY * glUniform3iProc) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRY * glUniform4iProc) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRY * glUniform1fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform2fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform3fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform4fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform1ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniform2ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniform3ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniform4ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniformMatrix2fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRY * glUniformMatrix3fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRY * glUniformMatrix4fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRY * glGetObjectParameterfvProc) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetObjectParameterivProc) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetInfoLogProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRY * glGetAttachedObjectsProc) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRY * glGetUniformLocationProc) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRY * glGetActiveUniformProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRY * glGetUniformfvProc) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRY * glGetUniformivProc) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRY * glGetShaderSourceProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+
+/*
+ * ARB_vertex_shader
+ */
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+typedef void (APIENTRY * glBindAttribLocationProc) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRY * glGetActiveAttribProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRY * glGetAttribLocationProc) (GLhandleARB programObj, const GLcharARB *name);
+
+/*
+ * ARB_fragment_shader
+ */
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader1 
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+/*
+ * NV_fragment_program
+ */
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#endif
+
+typedef void (APIENTRY * glBindProgramNVProc) (GLenum target, GLuint id);
+typedef void (APIENTRY * glDeleteProgramsNVProc) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRY * glGenProgramsNVProc) (GLsizei n, GLuint *programs);
+typedef void (APIENTRY * glLoadProgramNVProc) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRY * glProgramParameter4fvNVProc) (GLenum target, GLuint index, const GLfloat *v);
 
 #if defined(__cplusplus)
 }
 #endif
 
+
 #endif // !__SG_EXTENSIONS_HXX