//
// $Id$
+#ifndef SG_SCREEN_DUMP_HXX
+#define SG_SCREEN_DUMP_HXX
+
#include <simgear/compiler.h>
-#include SG_GL_H
+#include <osg/GL>
/**
- * Dump the screen buffer to a ppm file.
+ * Dump the screen buffer to a PNG file.
* @param filename name of file
* @param win_width width of our opengl window
* @param win_height height of our opengl window
*/
bool sg_glWritePPMFile( const char *filename, GLubyte *buffer, int win_width,
int win_height, int mode);
+
+#endif // of SG_SCREEN_DUMP_HXX